I've yet to hear anything substantive since the original 12/2 email I sent on the topic. In the interest of time I'm going to move on but it is worth noting one thing. The GL2 progress has been embarassingly slow. I take full accountablity for this. This latest effort to move forward on the codebase will be my last. ..if things stagnate again I will formally put my GL coding days behind me and leave the entire long term vision of GL to Dirk. To help keep things moving I am hoping to delegate as much work as possible to those with more time...however you might note that quality help is a rare commodity. The progress that can be made is directly tied the help I cant count on. I've had a number of nibbles from people willing to help but none of them panned out, nearly all sighting time commitments. So to expand on what I have already said, unless I can get other developers to devote some amount of time to GL2 I will need to officially kill the notion of GL2. To that end I am setting a Februrary 1st deadline for myself and any that choose to help on producing the complete GL2 framework code so that plugin development can begin. Anything short of that I will view as failure.

I've cc'd the users mailing list in the hopes that some on that list might consider contributing to GL2. My apologies if this all sounded a bit dramatic...I simply wanted to, one last time, assert my hopes to get the project moving and my willingness to step aside for the lack of progress.

--Tony

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