On 2 February 2016 at 12:37, Øyvind Kolås <pip...@gimp.org> wrote:
> comparison. Adding a gegl:3x3-convolution (or adapting
> gegl:convolution-matrix to detect the extent of the kernel) might make
> GEGL perform closer to VIPS on this benchmark which caters well to
> VIPS features. I do however not think we should add "hard-coded" 3x3
> sharpen/blur ops in GEGL.

I agree, it's not very fair. I tried with gegl:convolution-matrix, but
it was a lot slower, I'm not sure why.

I realized that the tiff writer is writing float scRGBA, which is also
not very fair. Is there a simple way to make it write a lower
bit-depth image? Sorry for the stupid question.

gegl-developer-list mailing list
List address:    gegl-developer-list@gnome.org
List membership: https://mail.gnome.org/mailman/listinfo/gegl-developer-list

Reply via email to