On 2 February 2016 at 12:37, Øyvind Kolås <pip...@gimp.org> wrote: > comparison. Adding a gegl:3x3-convolution (or adapting > gegl:convolution-matrix to detect the extent of the kernel) might make > GEGL perform closer to VIPS on this benchmark which caters well to > VIPS features. I do however not think we should add "hard-coded" 3x3 > sharpen/blur ops in GEGL.
I agree, it's not very fair. I tried with gegl:convolution-matrix, but it was a lot slower, I'm not sure why. I realized that the tiff writer is writing float scRGBA, which is also not very fair. Is there a simple way to make it write a lower bit-depth image? Sorry for the stupid question. John _______________________________________________ gegl-developer-list mailing list List address: email@example.com List membership: https://mail.gnome.org/mailman/listinfo/gegl-developer-list