That's not true, Hub: if you write a program based on OpenGL, you are not in any way forcing people to use non-free software.
If you have a graphics card that does not support hardware-accelerated 3D operations, then the operations will be done in software. As far as I know, in Linux, the Mesa library is used for this: http://www.mesa3d.org/ Note that there are lots of free 3D graphics applications, for example Blender http://www.blender.org/ and a number of games, that do use OpenGL. Jesper > On Fri, 2008-01-11 at 18:05 +0100, Ferran Basora wrote: > > Nowadays, I think that all people that works with GIMP have a 3D > > Graphic card. It could be possible to integrate some of GEGL > > operations with the OpenGL library and delegate a part of work to be > > faster? > > 3D and Free Software means that only Intel video will work with a Free > Software stack or older ATI. [1] So in short you are asking to implement > something that will require freedom-restricting software in a lot of > cases. > > Hub > > [1] recent ATI might be, but it is just the future, not the present. > nouveau (for nvidia) might also do some progress. but again just the > uncertain future -- Jesper de Jong [EMAIL PROTECTED]
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