That's not true, Hub: if you write a program based on OpenGL, you are not in
any way forcing people to use non-free software.

If you have a graphics card that does not support hardware-accelerated 3D
operations, then the operations will be done in software. As far as I know,
in Linux, the Mesa library is used for this: http://www.mesa3d.org/

Note that there are lots of free 3D graphics applications, for example
Blender http://www.blender.org/ and a number of games, that do use OpenGL.

Jesper

> On Fri, 2008-01-11 at 18:05 +0100, Ferran Basora wrote:
> > Nowadays, I think that all people that works with GIMP have a 3D
> > Graphic card. It could be possible to integrate some of GEGL
> > operations with the OpenGL library and delegate a part of work to be
> > faster?
>
> 3D and Free Software means that only Intel video will work with a Free
> Software stack or older ATI. [1] So in short you are asking to implement
> something that will require freedom-restricting software in a lot of
> cases.
>
> Hub
>
> [1] recent ATI might be, but it is just the future, not the present.
> nouveau (for nvidia) might also do some progress. but again just the
> uncertain future

-- 
Jesper de Jong
[EMAIL PROTECTED]
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