On 08/06/2009 09:00 PM, Nicolas Robidoux wrote:
> Is the use of such tricks discouraged for GEGL (because gfloats could
> be doubles at some point?)
>
> We can take the absolute value by setting the sign bit to zero:
> // Example 13.24
> float f;
> *(int*)&f&= 0x7FFFFFFF; // set sign bit to zero

Why not use standard library functions?

  / Martin

-- 

My GIMP Blog:
http://www.chromecode.com/
_______________________________________________
Gegl-developer mailing list
[email protected]
https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer

Reply via email to