On Tue, Feb 15, 2011 at 5:29 AM, Jan Kovanda <[email protected]> wrote:
> At first I thought that using gegl_exit() should delete (unref and free)
> module_db. A bit of testing revealed some unpleasant surprises. Even after
> gegl_exit() I am still able to access GeglNodes a gegl methods as if no exit 
> was
> called.
>
> Then what is method gegl_exit() good for?

GEGL is not designed to be torn down and reinitialized, gegl_exit will
cause unreferencing some of the runtime data as well as report any
problems detected by sanity checks. Patches making it possible to
reload the GEGL ops would be welcome, do however note that the GType
system underlying GObject is likely to provide some unexpected
hurdles.

/Øyvind K.
-- 
«The future is already here. It's just not very evenly distributed»
                                                 -- William Gibson
http://pippin.gimp.org/                            http://ffii.org/
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