chris clepper wrote: > It won't make GEM 64 bit because the OpenGL window code is all Carbon.
i was thinking about how much work it would be to implement that in cacoa...ObjC++ allows to mingle C++ and ObjC very nicely, afaict. > Plus, Quicktime is far from 64 bit clean - there isn't a 64 bit Final Cut > Pro for example. Apple has completely fucked up Quicktime, and they don't > seem to have a clue as to how to fix it. you mean "completely", like not only in Carbon, but everywhere? > I do plan on adding some CoreVideo code to pix_movie/film at some point, > which should help compatibility. that'll be awesome. fgmasdr IOhannes
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