chris clepper wrote:
> It won't make GEM 64 bit because the OpenGL window code is all Carbon.

i was thinking about how much work it would be to implement that in
cacoa...ObjC++ allows to mingle C++ and ObjC very nicely, afaict.

> Plus, Quicktime is far from 64 bit clean - there isn't a 64 bit Final Cut
> Pro for example.  Apple has completely fucked up Quicktime, and they don't
> seem to have a clue as to how to fix it.

you mean "completely", like not only in Carbon, but everywhere?

> I do plan on adding some CoreVideo code to pix_movie/film at some point,
> which should help compatibility.

that'll be awesome.

fgmasdr
IOhannes

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