Hello, I am working on this small patch and would like to repeat a geo (square) several times but i am limited to 42 times. Do you know why ? Here some infos :
[glsl_geometry]: geometry_shader Hardware Info [glsl_geometry]: ============================ [glsl_geometry]: MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048 [glsl_geometry]: MAX_VARYING_FLOATS: 60 [glsl_geometry]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32 [glsl_geometry]: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32 [glsl_geometry]: MAX_TEXTURE_IMAGE_UNITS: 32 [glsl_geometry]: MAX_TEXTURE_COORDS: 8 [glsl_vertex]: Vertex_shader Hardware Info [glsl_vertex]: ============================ [glsl_vertex]: MAX_VERTEX_ATTRIBS: 16 [glsl_vertex]: MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096 [glsl_vertex]: MAX_VARYING_FLOATS: 60 [glsl_vertex]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32 [glsl_vertex]: MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32 [glsl_vertex]: MAX_TEXTURE_IMAGE_UNITS: 32 [glsl_vertex]: MAX_TEXTURE_COORDS: 8 [glsl_fragment]: glsl_fragment Hardware Info [glsl_fragment]: ============================ [glsl_fragment]: MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048 [glsl_fragment]: MAX_TEXTURE_COORDS: 8 [glsl_fragment]: MAX_TEXTURE_IMAGE_UNITS: 32 Thanx. ++ Jack
void main() { gl_FragColor = gl_Color; }
#version 120 #extension GL_EXT_geometry_shader4: enable uniform float nbsquare; void main(void) { int i, j; float var1=0.0; for(j=0; j< nbsquare; j++) { var1=var1+0.05; for(i=0; i< gl_VerticesIn; i++) { gl_FrontColor = gl_FrontColorIn[i]; gl_TexCoord[0] = gl_TexCoordIn[i][0]; gl_Position = gl_PositionIn[i]; gl_Position.xyz += vec3(var1,0.0,0.0); EmitVertex(); } EndPrimitive(); } }
void main() { gl_FrontColor = gl_Color; gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = ftransform(); }
#N canvas 323 25 340 296 10; #X obj 21 23 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 591 437 684 300 gemwin 0; #X obj 67 89 outlet; #X obj 67 10 inlet; #X obj 67 41 route create; #X msg 67 70 set destroy; #X msg 142 68 set create; #X msg 254 227 lighting 1; #X msg 254 257 lighting 0; #X obj 277 36 gemkeyboard; #X obj 277 61 sel 38; #X msg 468 139 view \$1 \$2 \$3 0 0 0 0 1 0; #X obj 468 115 pack f f f; #X floatatom 468 60 5 0 0 0 - - -; #X floatatom 518 58 5 0 0 0 - - -; #X obj 518 79 t b f; #X floatatom 568 58 5 0 0 0 - - -; #X obj 568 79 t b f; #X obj 490 195 r forgemwin; #X obj 132 236 gemwin 50; #X msg 197 185 frame \$1; #X floatatom 197 161 5 0 0 0 - - -; #X floatatom 397 41 5 0 0 0 - - -; #X obj 394 71 t f f; #X obj 397 123 pack f f; #X obj 421 98 * -1; #X msg 288 162 perspec \$2 \$1 \$2 \$1 \$1 60; #X msg 198 92 destroy; #X msg 54 113 lighting 0 \, FSAA 5 \, border 1 \, dimen 600 450 \, buffer 2 \, create \, 1; #X connect 1 0 2 0; #X connect 2 0 3 0; #X connect 2 0 26 0; #X connect 2 1 4 0; #X connect 2 1 25 0; #X connect 3 0 0 0; #X connect 4 0 0 0; #X connect 5 0 17 0; #X connect 6 0 17 0; #X connect 7 0 8 0; #X connect 8 0 25 0; #X connect 9 0 17 0; #X connect 10 0 9 0; #X connect 11 0 10 0; #X connect 12 0 13 0; #X connect 13 0 10 0; #X connect 13 1 10 1; #X connect 14 0 15 0; #X connect 15 0 10 0; #X connect 15 1 10 2; #X connect 16 0 17 0; #X connect 18 0 17 0; #X connect 19 0 18 0; #X connect 20 0 21 0; #X connect 21 0 22 0; #X connect 21 1 23 0; #X connect 22 0 24 0; #X connect 23 0 22 1; #X connect 24 0 17 0; #X connect 25 0 17 0; #X connect 26 0 17 0; #X restore 26 62 pd gemwin; #X msg 26 43 destroy; #X text 22 22 Create window:; #X obj 22 135 gemhead; #N canvas 612 42 471 608 glsl2 0; #X msg 49 100 print; #X msg 51 312 print; #X obj 188 366 change; #X obj 212 144 change; #X msg 118 503 print; #X floatatom 188 392 2 0 0 0 ID - -; #X floatatom 212 167 2 0 0 0 ID - -; #X obj 185 475 print linking; #X obj 94 346 glsl_fragment; #X obj 94 122 glsl_vertex; #X obj 144 79 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #N canvas 0 0 450 300 load_shader 0; #X obj 89 99 t b b; #X msg 119 126 0; #X obj 89 154 outlet; #X obj 89 71 gemhead 1; #X connect 0 0 2 0; #X connect 0 1 1 0; #X connect 1 0 3 0; #X connect 3 0 0 0; #X restore 144 58 pd load_shader; #X obj 94 562 outlet; #X obj 94 24 inlet; #X obj 94 532 glsl_program; #X msg 51 191 print; #X obj 188 290 t b f; #X obj 188 245 change; #X floatatom 188 271 2 0 0 0 ID - -; #X obj 167 431 pack 0 0 0; #X msg 167 454 link \$1 \$2 \$3; #X msg 108 100 open many.vert; #X msg 105 195 open many.geom; #X msg 105 316 open many.frag; #X obj 94 225 glsl_geometry; #X obj 212 189 t b f; #X obj 294 495 inlet; #X connect 0 0 9 0; #X connect 1 0 8 0; #X connect 2 0 5 0; #X connect 3 0 6 0; #X connect 4 0 14 0; #X connect 5 0 19 0; #X connect 6 0 25 0; #X connect 8 0 14 0; #X connect 8 1 2 0; #X connect 9 0 24 0; #X connect 9 1 3 0; #X connect 10 0 21 0; #X connect 10 0 23 0; #X connect 10 0 22 0; #X connect 11 0 10 0; #X connect 13 0 9 0; #X connect 14 0 12 0; #X connect 15 0 24 0; #X connect 16 0 19 0; #X connect 16 1 19 2; #X connect 17 0 18 0; #X connect 18 0 16 0; #X connect 19 0 20 0; #X connect 20 0 7 0; #X connect 20 0 14 0; #X connect 21 0 9 0; #X connect 22 0 24 0; #X connect 23 0 8 0; #X connect 24 0 8 0; #X connect 24 1 17 0; #X connect 25 0 19 0; #X connect 25 1 19 1; #X connect 26 0 14 0; #X restore 22 164 pd glsl2; #X floatatom 119 124 5 0 0 0 - - -; #X msg 119 147 nbsquare \$1; #X obj 22 191 square 0.1; #X connect 1 0 2 0; #X connect 2 0 1 0; #X connect 4 0 5 0; #X connect 5 0 8 0; #X connect 6 0 7 0; #X connect 7 0 5 1;
_______________________________________________ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev