Hello,

I am working on this small patch and would like to repeat a geo (square)
several times but i am limited to 42 times.
Do you know why ?
Here some infos :

[glsl_geometry]: geometry_shader Hardware Info
[glsl_geometry]: ============================
[glsl_geometry]: MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT: 2048
[glsl_geometry]: MAX_VARYING_FLOATS: 60
[glsl_geometry]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
[glsl_geometry]: MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT: 32
[glsl_geometry]: MAX_TEXTURE_IMAGE_UNITS: 32
[glsl_geometry]: MAX_TEXTURE_COORDS: 8
[glsl_vertex]: Vertex_shader Hardware Info
[glsl_vertex]: ============================
[glsl_vertex]: MAX_VERTEX_ATTRIBS: 16
[glsl_vertex]: MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
[glsl_vertex]: MAX_VARYING_FLOATS: 60
[glsl_vertex]: MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
[glsl_vertex]: MAX_VERTEX_TEXTURE_IMAGE_UNITS: 32
[glsl_vertex]: MAX_TEXTURE_IMAGE_UNITS: 32
[glsl_vertex]: MAX_TEXTURE_COORDS: 8
[glsl_fragment]: glsl_fragment Hardware Info
[glsl_fragment]: ============================
[glsl_fragment]: MAX_FRAGMENT_UNIFORM_COMPONENTS: 2048
[glsl_fragment]: MAX_TEXTURE_COORDS: 8
[glsl_fragment]: MAX_TEXTURE_IMAGE_UNITS: 32

Thanx.
++

Jack


void main()
{       
        gl_FragColor = gl_Color;        
}

#version 120 
#extension GL_EXT_geometry_shader4: enable 

uniform float nbsquare;

void main(void)
{
        int i, j;
        float var1=0.0;

        for(j=0; j< nbsquare; j++) {
                var1=var1+0.05;
                for(i=0; i< gl_VerticesIn; i++) {
                        gl_FrontColor = gl_FrontColorIn[i];
                        gl_TexCoord[0] = gl_TexCoordIn[i][0];
                        gl_Position = gl_PositionIn[i];
                        gl_Position.xyz += vec3(var1,0.0,0.0);
                        EmitVertex();
                }
                EndPrimitive();
        }
}
void main()
{
        gl_FrontColor = gl_Color;
        gl_TexCoord[0] = gl_MultiTexCoord0;
        gl_Position = ftransform();
}
#N canvas 323 25 340 296 10;
#X obj 21 23 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 591 437 684 300 gemwin 0;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X obj 67 41 route create;
#X msg 67 70 set destroy;
#X msg 142 68 set create;
#X msg 254 227 lighting 1;
#X msg 254 257 lighting 0;
#X obj 277 36 gemkeyboard;
#X obj 277 61 sel 38;
#X msg 468 139 view \$1 \$2 \$3 0 0 0 0 1 0;
#X obj 468 115 pack f f f;
#X floatatom 468 60 5 0 0 0 - - -;
#X floatatom 518 58 5 0 0 0 - - -;
#X obj 518 79 t b f;
#X floatatom 568 58 5 0 0 0 - - -;
#X obj 568 79 t b f;
#X obj 490 195 r forgemwin;
#X obj 132 236 gemwin 50;
#X msg 197 185 frame \$1;
#X floatatom 197 161 5 0 0 0 - - -;
#X floatatom 397 41 5 0 0 0 - - -;
#X obj 394 71 t f f;
#X obj 397 123 pack f f;
#X obj 421 98 * -1;
#X msg 288 162 perspec \$2 \$1 \$2 \$1 \$1 60;
#X msg 198 92 destroy;
#X msg 54 113 lighting 0 \, FSAA 5 \, border 1 \, dimen 600 450 \,
buffer 2 \, create \, 1;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 2 0 26 0;
#X connect 2 1 4 0;
#X connect 2 1 25 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 17 0;
#X connect 6 0 17 0;
#X connect 7 0 8 0;
#X connect 8 0 25 0;
#X connect 9 0 17 0;
#X connect 10 0 9 0;
#X connect 11 0 10 0;
#X connect 12 0 13 0;
#X connect 13 0 10 0;
#X connect 13 1 10 1;
#X connect 14 0 15 0;
#X connect 15 0 10 0;
#X connect 15 1 10 2;
#X connect 16 0 17 0;
#X connect 18 0 17 0;
#X connect 19 0 18 0;
#X connect 20 0 21 0;
#X connect 21 0 22 0;
#X connect 21 1 23 0;
#X connect 22 0 24 0;
#X connect 23 0 22 1;
#X connect 24 0 17 0;
#X connect 25 0 17 0;
#X connect 26 0 17 0;
#X restore 26 62 pd gemwin;
#X msg 26 43 destroy;
#X text 22 22 Create window:;
#X obj 22 135 gemhead;
#N canvas 612 42 471 608 glsl2 0;
#X msg 49 100 print;
#X msg 51 312 print;
#X obj 188 366 change;
#X obj 212 144 change;
#X msg 118 503 print;
#X floatatom 188 392 2 0 0 0 ID - -;
#X floatatom 212 167 2 0 0 0 ID - -;
#X obj 185 475 print linking;
#X obj 94 346 glsl_fragment;
#X obj 94 122 glsl_vertex;
#X obj 144 79 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#N canvas 0 0 450 300 load_shader 0;
#X obj 89 99 t b b;
#X msg 119 126 0;
#X obj 89 154 outlet;
#X obj 89 71 gemhead 1;
#X connect 0 0 2 0;
#X connect 0 1 1 0;
#X connect 1 0 3 0;
#X connect 3 0 0 0;
#X restore 144 58 pd load_shader;
#X obj 94 562 outlet;
#X obj 94 24 inlet;
#X obj 94 532 glsl_program;
#X msg 51 191 print;
#X obj 188 290 t b f;
#X obj 188 245 change;
#X floatatom 188 271 2 0 0 0 ID - -;
#X obj 167 431 pack 0 0 0;
#X msg 167 454 link \$1 \$2 \$3;
#X msg 108 100 open many.vert;
#X msg 105 195 open many.geom;
#X msg 105 316 open many.frag;
#X obj 94 225 glsl_geometry;
#X obj 212 189 t b f;
#X obj 294 495 inlet;
#X connect 0 0 9 0;
#X connect 1 0 8 0;
#X connect 2 0 5 0;
#X connect 3 0 6 0;
#X connect 4 0 14 0;
#X connect 5 0 19 0;
#X connect 6 0 25 0;
#X connect 8 0 14 0;
#X connect 8 1 2 0;
#X connect 9 0 24 0;
#X connect 9 1 3 0;
#X connect 10 0 21 0;
#X connect 10 0 23 0;
#X connect 10 0 22 0;
#X connect 11 0 10 0;
#X connect 13 0 9 0;
#X connect 14 0 12 0;
#X connect 15 0 24 0;
#X connect 16 0 19 0;
#X connect 16 1 19 2;
#X connect 17 0 18 0;
#X connect 18 0 16 0;
#X connect 19 0 20 0;
#X connect 20 0 7 0;
#X connect 20 0 14 0;
#X connect 21 0 9 0;
#X connect 22 0 24 0;
#X connect 23 0 8 0;
#X connect 24 0 8 0;
#X connect 24 1 17 0;
#X connect 25 0 19 0;
#X connect 25 1 19 1;
#X connect 26 0 14 0;
#X restore 22 164 pd glsl2;
#X floatatom 119 124 5 0 0 0 - - -;
#X msg 119 147 nbsquare \$1;
#X obj 22 191 square 0.1;
#X connect 1 0 2 0;
#X connect 2 0 1 0;
#X connect 4 0 5 0;
#X connect 5 0 8 0;
#X connect 6 0 7 0;
#X connect 7 0 5 1;
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