On 2010-12-02 14:24, cyrille henry wrote: > hello, > > if things need to be broken, then i suggest not to change glsl_vertex, > glsl_ etc, but to create other object. > so the current patch will work with 32 bit system. > and patch using this new objects will work with both 32 and 64 bits > systems.
ah no, this doesn't sound like a good idea. i'd rather have to force users to switch now than to maintain 2 separate sets of objects for the rest of Gem's live. but read on! i investigated a bit further and have created a fix that should be totally transparent from the user's pov, by not using wild reinterpretation-casts but instead using a lookup table where the real GLuint IDs are mapped to small floats. this should work (check svn) fgmasdr IOhannes
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