Le 25/10/2011 12:31, IOhannes m zmoelnig a écrit :
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On 2011-10-25 12:24, cyrille henry wrote:
about "bugs to be fixed" comment in this patch :
1 - should be fixed since yesterday thanks to Iohannes
2 - i don't think i have this problem on my computer. (i add a translate
on the scene B in order to have the square cut by the edge of the
windows, and the blur did not appear on the other side of the window.)
see : http://chnry.free.fr/blur.png
did i miss the problem, or did it work better on my computer than on
your's?
as said, i couldn't see it either.
then i played around a bit, and manged to produce this [1].
it look ok to me.
at least, it look ok regarding to the way it is produced : you can't blur
something that is not rendered...
if you want this to be perfect, you have to compute the blur in a frambuffer
bigger that the rendered window.
c
@guido: is that what you mean?
fgmasdr
IOhannes
[1] http://iem.at/~zmoelnig/GEM/blur.png
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