investigating point 2, i noticed that "repeat 1" mode is not possible with "rectangle 1" texture mode. is that opengl limitation?
switching to rectangle 1 then to 0, will result in "repeat 0" mode, even if you switch it to 1 before. can anyone reproduce this? look like a bug for me. c Le 25/10/2011 11:37, Guido Tamino a écrit :
Hi Cyrille, thanks for committing the [pix_texture] bug. Here is attached the fast blur patch I'm working on. The patch is commented and pretty self-explainatory, I wrote down a list of bugs to be figured out (like the quality and repeat thing). I'm getting some nice results on osx, don't know about other platforms. I guess there is a lot of redundant stuff that could be optimized, tips and feedback are welcome. http://www.mediafire.com/?7e8pgg5dc5j1jqr Best, Guido _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
rectangle_and_repeat.pd
Description: application/puredata
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