Le 14/12/2011 01:16, Nicolas Montgermont a écrit :
Hello Iohannes, all,

I've developed a pix_noise object that generates a noise texture.
You can find it on github:
g...@github.com:nixhol/Gem.git
the name of the branch is:
pix_noise

The object is mainly based on pix_set with a Lagged Fibonnaci random generator. I first tested with the algorithm of noise~ but, as Iohannes pointed, it was correlated on big texture.
It seems ok now.

Hope that'll help!
Best n

Good news !
It could be useful for shaders too.
++

Jack



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