Le 14/12/2011 01:16, Nicolas Montgermont a écrit :
Hello Iohannes, all,
I've developed a pix_noise object that generates a noise texture.
You can find it on github:
g...@github.com:nixhol/Gem.git
the name of the branch is:
pix_noise
The object is mainly based on pix_set with a Lagged Fibonnaci random
generator. I first tested with the algorithm of noise~ but, as
Iohannes pointed, it was correlated on big texture.
It seems ok now.
Hope that'll help!
Best n
Good news !
It could be useful for shaders too.
++
Jack
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