Le 20/11/2012 18:52, Santi a écrit : > Hello, > > i don't know if this is the right place to write, sorry if don't. > > I'm working in a project with PD/Gem and i need more blending methods > than the original Alpha object has. I've modified slightliy the file > alpha.cpp (see atachment) and recompiled Gem. Simply i've add the > different OpenGL blending mehods to the switch in the function > funmess(). Some are working in mi system (Debian Wheezy), others are > the same output than GL_ONE. I like specially GL_ONE_MINUS_SRC_COLOR, > it doesn't saturate the bright pixels like GL_ONE_MINUS_SRC_ALPHA does. > > My question: Is there any reason to not include different alpha > blending methods? the modification i've made is very simple and > obvious, so i'm thinking about why not had made before... do i have > lost something? > > Regards and sorry for my english... > > Santi Noreña > > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev
Hello, You can use the object [GEMglBlendFunc]. ++ Jack
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