Hello, Le 30/08/2013 22:33, ub a écrit : > hey there, > > i had a got at replacing pixes with glsl once, so i got pix_contrast sort of ready, > maybe needs cleanup and some compliance to your project, like what glsl version to use, rectangle or square textures, help patch etc > let me know, if/when you want it. > > i ran into the problem, that i had to manually index all the input textures, so it didn't really work as a drop-in replacement for pixes in a complex patch. > would be good if there was a global variable to keep track of the current index and automatically assigns the increment to next texture created for an input. > > and – yes – check out git, it's a great tool for all this code swapping. :) For glsl_abstractions, it should be ready tomorrow. ++
Jack > > cheers, > ub > > On 30.08.2013 19:02, Jack wrote: >> > Hello Patrice, > > Le 30/08/2013 15:04, colet.patrice a écrit : > > If it's not already made, I've got glsl_alpha (pix_alpha) > Yes, it is not made, so it is welcome. > Soon, I would like to release a 'trunk' of the abstraction, and so, > everyone can use that trunk and make glsl_ abstraction. > So let us define the best 'trunk'. That why I wait, I would like to > have the maximum of remarks from people using Gem. > ++ > > Jack > > > > > Sheers > > > > > > Patrice Colet > > > > > -------- Message d'origine -------- > > De : Antoine Villeret <antoine.ville...@gmail.com> > > Date : 30/08/2013 0:51 (GMT+00:00) > > A : Jack <j...@rybn.org> > > Cc : gem-dev <gem-dev@iem.at> > > Objet : Re: [GEM-dev] help with glsl abstractions > > > > good job ! > > could be very useful ! > > I have some too (to replace pix_movement for example) > > what is your working repo ? > > > + > > a > > > -- > > do it yourself > > http://antoine.villeret.free.fr > > > > 2013/8/28 Jack <j...@rybn.org <mailto:j...@rybn.org>> > > > > Le 26/07/2013 14:03, IOhannes m zmölnig a écrit : > > > On 07/26/13 11:44, Jack wrote: > > >> Hello, > > >> > > >> I would like to create GLSL abstractions in the help directory, which > > >> would replace pix_ objects when possible. The name would start with > > >> glsl_ instead of pix_. > > > > sound good. > > > >> Is there any objection against this ? > > > > no. > > > >> If not, i would like to have acces to the git repository with write > > >> access. Is that possible ? > > > > wouldn't it be easier if you just forked the repository, and made a > > > pull-request via github? > > > i really love the decentralized aspect of git. > > > > > mgfd.gasda > > > IOhannes > > > > > > > _______________________________________________ > > > GEM-dev mailing list > > > GEM-dev@iem.at <mailto:GEM-dev@iem.at> > > > http://lists.puredata.info/listinfo/gem-dev > > > > I started to make seven abstractions glsl_*. > > I would like to be sure, with the example attached, if i am on the > right path. > > Comments are welcome. > > ++ > > > Jack > > > > > > _______________________________________________ > > GEM-dev mailing list > > GEM-dev@iem.at <mailto:GEM-dev@iem.at> > > http://lists.puredata.info/listinfo/gem-dev > > > >> >> >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at >> http://lists.puredata.info/listinfo/gem-dev > > > _______________________________________________ > GEM-dev mailing list > GEM-dev@iem.at > http://lists.puredata.info/listinfo/gem-dev
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