Le 01/09/2013 11:31, Jack a écrit :

number of texunit available is return by
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
Here on Intel HD 4000, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS is 32.
And on NVidia GTX660M is 160.
do we have the possibility to ask for the next free texture Id?
so we could have objects that automatically deal with texture Id.

cheers
c


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