Hah. This is *very* early to try using it. You're gonna have to give me time ...
On Thu, Feb 27, 2014 at 7:02 PM, me.grimm <megr...@gmail.com> wrote: > hey dan > > > >>videos were being loaded but I couldn't see if anything was happening > > yeah i compiled your code with the same outcome just so you are aware. > > its pretty awesome your doing this BTW... much needed! > > m > > > > On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox <danomat...@gmail.com> wrote: > >> Ah ok. That makes sense. I might add that info to the read me (unless I >> missed it). >> >> From the post messages, videos were being loaded but I couldn't see if >> anything was happening. Will try that later tonight. >> >> add "./abstractions" to your path. [gemwin] is moving to an >>> abstraction-implementation with the various window-api specific >>> objects as backends; they should create a complete rendering context >>> just fine, but won't do any setting up in openGL-land (which is all >>> done by the abstraction). >>> >>> fgmasdr >>> IOhannes >>> >> >> -- >> Dan Wilcox >> danomatika.com >> robotcowboy.com >> >> _______________________________________________ >> GEM-dev mailing list >> GEM-dev@iem.at >> http://lists.puredata.info/listinfo/gem-dev >> >> > > > -- > ____________________ > m.e.grimm | m.f.a | ed.m. > megr...@gmail.com > _________________________________ > -- Dan Wilcox danomatika.com robotcowboy.com
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