On 04/16/2014 11:49 AM, Jack wrote: > Hmm, people who used to use FSAA message to manage antialiasing for > their fonts, will have something different in the 3D scene.
yes they will, but the question is, whether this hurts. openGL never guarantees pixel-accurate rendering across implementations, so (in theory) your scene can look differently when you upgrade your drivers. and FSAA never consistently worked across all platforms. > And people > who applied texture on their fonts, won't be able to apply them. yes. that's probably more of a problem. one possibility would be to detect whether there is a texture in the gemlist, and if so, fall back to the old behaviour (at least in some default "autotexture" mode) another would be to allow configuring the default [text3d] backend via gem.conf. > So for me it is important to have [antialias 0( as default. how many of your patches would be broken? gfmdars IOhannes
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