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** [bugs:#224] pix_multitexture crash when destroyed**

**Status:** open
**Group:** linux
**Created:** Tue Jun 24, 2014 02:29 PM UTC by Anonymous
**Last Updated:** Tue Jun 24, 2014 02:29 PM UTC
**Owner:** nobody

pix_multitexture crash when destroyed.
this is tested on 2 diferent linux (ubuntu 14.04) computer, 1 using an intel HD 
4000 GPU, the other a NVIDIA GeForce9650GT.

to reproduce : open pix_multitexture help file, create the Gem rendering 
window, check that some images are loaded. Then delet pix_multitexture.
pd crash with a coredump.

gdb backtrace :
#0  0x000000000046ff80 in inlet_free ()
#1  0x00007ffff4196fa1 in pix_multitexture::~pix_multitexture (this=0xc55860, 
    __in_chrg=<optimized out>) at pix_multitexture.cpp:72
#2  0x00007ffff4196ff9 in pix_multitexture::~pix_multitexture (this=0xc55860, 
    __in_chrg=<optimized out>) at pix_multitexture.cpp:76
#3  0x000000000046d0f9 in pd_free ()
#4  0x000000000041723d in glist_delete ()
#5  0x000000000044e4ae in canvas_doclear ()
#6  0x00000000004531fd in canvas_cut ()
#7  0x000000000046f065 in pd_typedmess ()
#8  0x000000000046ee0b in pd_typedmess ()
#9  0x00000000004788bc in binbuf_eval ()
#10 0x000000000048295c in socketreceiver_read ()
#11 0x0000000000481d0d in sys_domicrosleep.constprop ()
#12 0x000000000047ec6d in m_mainloop ()
#13 0x00007ffff6df5ec5 in __libc_start_main (main=0x4118f0 <main>, argc=1, 
    argv=0x7fffffffdf78, init=<optimized out>, fini=<optimized out>, 
    rtld_fini=<optimized out>, stack_end=0x7fffffffdf68) at libc-start.c:287
#14 0x000000000041191e in _start ()




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