- **labels**: Pixes (pix_ objects) --> Pixes (pix_ objects), pix_image, CPU
- **assigned_to**: IOhannes m zmölnig
- **OS**:  --> linux
- **Release**: linux --> 0.92.3



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** [bugs:#144] pix_image eats a lot of CPU even when idle**

**Status:** closed-fixed
**OS:** linux
**Release:** 0.92.3
**Labels:** Pixes (pix_ objects) pix_image CPU 
**Created:** Fri May 27, 2011 07:50 PM UTC by Matteo Sisti Sette
**Last Updated:** Thu Jan 12, 2012 06:16 PM UTC
**Owner:** IOhannes m zmölnig

If you have many \[pix\_image\] objects in a patch, even if none of them loads 
any image and even if none of them is connected to any gemhead, Pd will consume 
a lot of CPU, apparently proportional to the number of \[pix\_image\] instances.

On a dual core machine, the amount of CPU consumption can exceed 100% of a 
core, so I guess the issue must be in some part of the code that is threaded - 
hopefully this may help to track down the issue.

The attached patch \(64 pix\_images\) eats 150% of my intel core duo t9300 on 
Ubuntu 10.04 while the patch is doing absolutely nothing.


This makes it impossible to have a handful of pix\_image objects with preloaded 
images and dynamically choose which one to show, just to name one thing that 
can't be done and which should not be resource-demanding. This kills any 
project working with images.


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