On 08/20/2014 11:07 AM, Cyrille Henry wrote: > Hello, > > thanks for the answer, sorry i missed that. > things work lot's better now!!! > > i still have few problem : > - when starting pd in the Gem/ folder, it start correctlly. > when starting pd in an other folder, pd segfault when loading > gem_videoVLC plugin > so, i just remove it : sudo rm /usr/local/lib/pd/extra/Gem/gem_videoVLC.*
that should be fixed. it was a stupid error on my side (not a conflict with some other library). > > - i did not try all example, but most work. i do however have some > problem with Gem/examples/10.glsl/05.multitexture_bis.pd > if i open and close this patch, pd segfault (even without opening a > rendering window). The patch did work. afaict, this has been fixed as well. > > - some other shader example did not render anything unless i configure > optimus to use the nvidia card. It's not a gem fault, just the intel HD > and it's driver. yep :-) > - gemwin use to send 1 / 0 when start / stop rendering. i sometime use > this to load shader, like in example Gem/examples/10.glsl/09... In this > example, i have to manually load the shader. i'll have a look. the problem is, that now there can be multiple windows, so if you close one window (but leave the other open), sending a "gem_state 0" doesn't make much sense. maybe gem_state should send the number of open contexts instead. (so when you create the 2nd window, you get a "gem_state 2" message, and when you destroy the first one (but leave the second one open, you get a "gem_state 1") > - gemmouse work, but not gemkeyname > yes, that's a bug. gfmrdsa IOhannes
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