how did you get hardware acceleration without DRI?

cheers
c

Le 27/10/2014 18:04, Antoine Villeret a écrit :

why ? how huge ?

I understand that direct rendering could improve performances but
I can run very GPU expensive patchs you made without direct rendering
and without noticable difference.

So it may be worth a try...

a
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2014-10-27 11:11 GMT+01:00 Cyrille Henry <[email protected]>:


Le 27/10/2014 10:41, Antoine Villeret a écrit :

hello,

since texture sharing seems to work between context inside one Gem's
instance, I'm now wondering how we can introduce texture sharing
between process.
According to [1], texture (and more generally display list) can be
shared between process if direct rendering is disabled and process are
using the same X server.
If I understand correctly, the only thing to do is to share the
display list structure over process.
Could we use shared memory to do that ?

I look into the [gemglxwindow] and [gemglutwindow] code and it looks a
bit obscure to me, it uses advanced C++ idioms (PIMPL for the former
and CALLBACK4WIN for the latter) that I don't understand well yet. So
I want to know if this texture sharing between process is feasible
before going deeper.


direct rendering disable?
that's look like a huge problem...

cheers
c


Cheers

Antoine

[1] : https://www.opengl.org/sdk/docs/man2/xhtml/glXCreateContext.xml
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http://antoine.villeret.free.fr

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