hello Max
Le 12/10/2017 à 10:04, Max a écrit :
Bonjour Cyrille,
This sounds good, there was the idea of some bounty system years ago too.
I think it's crucial for this process to
1. break up the job in small manageable parts
yes, that's the idea of using the github bug tracker. Spiting jobs in bugs.
(and use flags to create priorities)
2. well define their scope and define what "job completed" entails
I think it imply that the push request is accepted, and the code is merged
upstream.
3. set up a system that doesn't come with a huge administration overhead
yes, this is a problem.
The reduce amount of developers interested in this job will make things simpler.
It almost seem there should be a platform for this out there...
yes, I don't think administration will be a show stopper.
https://www.bountysource.com/teams/pure-data/issues
this one looks like it parses github issues.. kind of shady.
On 2017년 10월 12일 09:46, cyrille henry wrote:
Hello,
Since the "get money, paid a developer" idea arise on the mailing list, I spend
last weeks trying to think how to organize the last bit of development that need to be
done.
I think we need a clear roadmap : a list of all object / platform that need to be fixed. My
proposition is to use/update the bugtracker and to organize everything that need to be done under
the "release critical" tag. There is a bit of work there. For example "native film
reading in osX/64 bit" is not mark as release critical.
Also, there is 2 critical bug regarding W32 build : do we need to be able to
compile Gem on mingw AND mscv?
With this list of "release critical" bugs, it will be easier to estimate the
work that need to be done. It will allow to estimate the development time, and the bounty
we could offer for this work.
With the financial help of New Blankets, other institutions, associations or
users, I confident that we will be able to finance this work (or part of this
work).
does this sound good?
cheers
Cyrille
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