I'm thinking about overlaying my ExtMachInst type in a union with an
array of (or just a few scalar) large ints that would make comparing and
hashing them a little more efficient. One potential problem that would
create is that the bit position of the elements relative to the integers
would change depending on the endianess of the system. If an instruction
was hashed, the simulation checkpointed, and then restarted on a
different machine with different endianess, would it be a problem that
the hashes may no longer or may incorrectly match? Do we keep things
around at that level of detail when we checkpoint?

Gabe
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