> On 2011-01-07 05:51:30, Gabe Black wrote:
> > src/arch/x86/pagetable_walker.cc, line 77
> > <http://reviews.m5sim.org/r/396/diff/1/?file=9103#file9103line77>
> >
> >     These should use FastAlloc if at all possible since they're on a 
> > critical path and the heap is slow.
> 
> Joel Hestness wrote:
>     Is this as simple as having WalkerState inherit from FastAlloc?

Yes I think so. I've never used FastAlloc myself, but it looks like it 
basically allocates a big pool of memory in certain sized chunks, and then 
rather than allocating them on the heap it just grabs a free one and fills it 
in. That implies your class has to be a fixed size or less (512 bytes according 
to the header). If it's too big then "new" falls back to the heap, so it'd 
actually be a little slower than going to the heap directly. Packets use 
FastAlloc if you want an example.


- Gabe


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On 2011-01-06 16:12:34, Brad Beckmann wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviews.m5sim.org/r/396/
> -----------------------------------------------------------
> 
> (Updated 2011-01-06 16:12:34)
> 
> 
> Review request for Default, Ali Saidi, Gabe Black, Steve Reinhardt, and 
> Nathan Binkert.
> 
> 
> Summary
> -------
> 
> x86: Timing support for pagetable walker
> 
> Move page table walker state to its own object type, and make the
> walker instantiate state for each outstanding walk. By storing the
> states in a queue, the walker is able to handle multiple outstanding
> timing requests. Note that functional walks use separate state
> elements.
> 
> 
> Diffs
> -----
> 
>   src/arch/x86/pagetable_walker.hh 9f9e10967912 
>   src/arch/x86/pagetable_walker.cc 9f9e10967912 
>   src/arch/x86/tlb.hh 9f9e10967912 
>   src/arch/x86/tlb.cc 9f9e10967912 
> 
> Diff: http://reviews.m5sim.org/r/396/diff
> 
> 
> Testing
> -------
> 
> 
> Thanks,
> 
> Brad
> 
>

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