> On 2011-01-13 23:50:52, Nathan Binkert wrote:
> > src/base/time.cc, line 89
> > <http://reviews.m5sim.org/r/425/diff/1/?file=9565#file9565line89>
> >
> >     Oh, I used whatever you used.  CLOCK_REALTIME is fine too, though I 
> > guess I never really cared about the fact that I could print the time as a 
> > string.  I am generally more interested in using it for measuring how long 
> > things take.  I hesitate to make this code more complex, but I guess I 
> > could create a set_wallclock() func that does one and a set_timer() that 
> > does the other.

Yeah, CLOCK_MONOTONIC is probably better in a lot of ways since the simulation 
shouldn't generally care what the actual time is, and it avoids some issues. It 
would be nice to make gettimeofday more like clock_gettime with CLOCK_MONOTONIC 
than the other way around, if that's possible. You could have set() just do 
what it's doing now and a set_wallclock() (setWallclock() since it's a member 
of a class?) for the less commonly useful wall time.


- Gabe


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On 2011-01-13 19:43:31, Nathan Binkert wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://reviews.m5sim.org/r/425/
> -----------------------------------------------------------
> 
> (Updated 2011-01-13 19:43:31)
> 
> 
> Review request for Default, Ali Saidi, Gabe Black, Steve Reinhardt, and 
> Nathan Binkert.
> 
> 
> Summary
> -------
> 
> time: improve time datastructure
> 
> Use posix clock functions (and librt) if it is available.
> Inline a bunch of functions and implement more operators.
> 
> I needed something like this for some timing code that I needed, so I just 
> did it right since I assume that Gabe could use this to better his patch.
> 
> 
> Diffs
> -----
> 
>   SConstruct de7601e6e19d 
>   src/base/time.hh de7601e6e19d 
>   src/base/time.cc de7601e6e19d 
>   src/sim/stat_control.cc de7601e6e19d 
> 
> Diff: http://reviews.m5sim.org/r/425/diff
> 
> 
> Testing
> -------
> 
> quick regressions pass
> 
> 
> Thanks,
> 
> Nathan
> 
>

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