> Does anyone know why the limit event isn't deleted and instead it prints "be
> nice to actually delete the event here" Why can't we just delete it?

That is my fault.  I generally don't like allocating stuff without
deleting it, so I stuck the warn in there.  It could be autodeleted,
but we generally don't clean up after ourselves on exit, so autodelete
events aren't processed on simulator exit.  You could take out the
warn and just mark it autodelete and it will then become one of a
zillion objects that are not cleaned up on the heap upon shutdown.
(Which is only an issue if you're using valgrind).

  Nate
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