Hi Dean,
My answers are inline.

- Tushar

On 03/22/2012 05:31 PM, Dean Michael Ancajas wrote:
Hi Tushar,
Thanks for the prompt reply. I have a follow up question/clarifications though. Let's say I have successfully deflected a HEAD_ flit to a different output port (from what was calculated in the RC stage) all the BODY_ and TAIL_ flits will automatically follow right since they would use the same input VC? At least that is how I understood the code in InputUnit_D::wakeup().
As long as you make sure that the new output port is updated in the "route" variable in that VC after the head deflects, the BODY and TAIL will follow that same output port.


Another question is, if we have deflected a flit to a non-optimal path, is there a way to update its new path without diving into the details of how the path is embedded into the message during the NetworkInterface::flitisize ( ) part? What I would want to do is update the shortest path to the source that is embedded in the flit/network message based on its current deflected location. If I don't update the path/NetDest inside the flit i think it would just go back to the router where it came from since that would be the only node that would match in its routing table.
Hmm depends. Suppose a flit could go out of N or E for minimal routing (and E had been computed by RC for XY routing). You deflected it out of S. Now at the new router, it can either go out of N to come back to the old router, or it can go out of E. I think it will go out of E if XY routing is enforced (if you use a Mesh, all X links have a weight of 1 and Y links have a weight of 2 to enforce XY routing). But on the other hand, if a flit could only go out of N and you deflected it to W, S or E, it will come back to the same router.



cheers!
dean
On Thu, Mar 22, 2012 at 12:40 PM, Tushar Krishna <[email protected] <mailto:[email protected]>> wrote:

    Hi Dean,
    The OutputUnit does not wake up when the flit has to leave the
    router (it only wakes up to receive credits).
    It is the switch that wakes up and schedules the output link.

    The SWallocator_d removes winning flits from their respective
    input VCs and places them in the switch buffer.
    The Switch_d reads from the switch buffer and pushes flits into
    the out_buffer of the particular output unit.
    The NetworkLink_d wakes up and reads flits out of the output buffers.

    If you want to implement locking, I think you will need changes in
    the SwitchAllocator_d where input flits place requests for output
    ports and output ports arbitrate among these requests.
    You need ensure that an output port only favors packets of the
    same input VC, before it can serve other VCs/ports.
    The Switch and Link are dumb units that just transfer flits.

    - Tushar



    On 03/22/2012 09:47 AM, Dean Michael Ancajas wrote:
    Hi,
      I want to implement deflection routing in garnet. At the
    InputUnit_d::wakeup() I lock the output port of the router
    (everytime a HEAD flit or HEAD_FLIT_ is encountered) so that no
    other flit will be scheduled thru this output port. My question
    is, when do I release the lock? Is it in the
    OutputUnit_d::wakeup() when a TAIL flit is about to traverse the
    link (i.e. when it puts the flit on the network link)?

    -dean


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