While I haven't done this myself, I believe the process should be largely analogous to how it works with Android. I think the hardest part is going to be finding a Mali Linux userspace distribution that is compiled for a platform similar enough to what gem5 simulates (see here: http://malideveloper.arm.com/resources/drivers/arm-mali-midgard-gpu-user-space-drivers/ ).
After that it's really a matter of compiling a kernel that has the mali kernel patches, installing the Mali userspace into your disk image, and making the necessary changes to the gem5 configs and kernel options (same as what you would do with Android). From: gem5-users [mailto:[email protected]] On Behalf Of Sebastian Cai Sent: Friday, June 17, 2016 5:46 PM To: [email protected] Subject: [gem5-users] Using NoMali on Full System Emulation for Linux on ARM Hello All, Just started looking at gem5 and using it, so bear with me. I am currently trying to run some basic OpenGL programs through the full system emulation on Linux with ARM. There are lots of instructions and texts about running graphics programs on Android KitKat using the NoMali model, but I cannot seem to find anything at all on Linux. So, how can I add the NoMali model to my Linux simulation and then proceed to run simple OpenGL programs on it. Thanks
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