This all looks good. Let me think on the date a bit. Do you have something you would prefer?
--- Puryear Information Technology, LLC Baton Rouge, LA * 225-706-8414 http://www.puryear-it.com Author of "Best Practices for Managing Linux and UNIX Servers" Download your free copy: http://www.puryear-it.com/bestpractices.htm Friday, July 14, 2006, 9:49:44 AM, you wrote: > I've completed the outline for the session on commandline gaming. > Fun on the Commandline > 0) Introduction > - Explain that there are great games that don't need X or OpenGL. > - The "main" Linux gaming site: happypenguin.org > 1) Classic Arcade Games & Eye Candy > - aalib / bb (demoscene) > - ninvaders > - robots > - snake > - worm > - typespeed / gtypist > - sabre (svgalib flightsim) > - asciijump > - tetris (bsdgames) > 2) Interactive Fiction > - the text adventure medium, brief history > - adventure > - battlestar (bsdgames) > - infocom (zork) > - inform (Curses, Shade, All Roads, Adverbum, Christminster, Photopia, > Theatre) > - wurb.com/if > 3) Roguelikes > - overview, explanation of gameplay style / features, brief history > - nethack (one of the originals) > - crawl > - gearhead > - moria > - omega > - tome > - angband > - castlevaniarl > - doomrl > - PerlRL > I don't really have any further notes; I'll just talk about each game as I go > along. The list looks large, but I have little to say about some of the games. > I was also unable to attain a laptop. I dunno how many people usually show up > at meetings. Are there usually enough to merit using a projector anyway? Then > again, being in the front of a room seems slightly intimidating. A relaxed > discussion-like atmosphere seems more appropriate. Any word yet on the time > and > location?
