This all looks good. Let me think on the date a bit. Do you have
something you would prefer?

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Friday, July 14, 2006, 9:49:44 AM, you wrote:

> I've completed the outline for the session on commandline gaming.

> Fun on the Commandline

> 0) Introduction
>   - Explain that there are great games that don't need X or OpenGL.
>   - The "main" Linux gaming site: happypenguin.org
> 1) Classic Arcade Games & Eye Candy
>   - aalib / bb (demoscene)
>   - ninvaders
>   - robots
>   - snake
>   - worm
>   - typespeed / gtypist
>   - sabre (svgalib flightsim)
>   - asciijump
>   - tetris (bsdgames)
> 2) Interactive Fiction
>   - the text adventure medium, brief history
>   - adventure
>   - battlestar (bsdgames)
>   - infocom (zork)
>   - inform (Curses, Shade, All Roads, Adverbum, Christminster, Photopia,
>             Theatre)
>   - wurb.com/if
> 3) Roguelikes
>   - overview, explanation of gameplay style / features, brief history
>   - nethack (one of the originals)
>   - crawl
>   - gearhead
>   - moria
>   - omega
>   - tome
>   - angband
>   - castlevaniarl
>   - doomrl
>   - PerlRL

> I don't really have any further notes; I'll just talk about each game as I go
> along. The list looks large, but I have little to say about some of the games.
> I was also unable to attain a laptop. I dunno how many people usually show up
> at meetings. Are there usually enough to merit using a projector anyway? Then
> again, being in the front of a room seems slightly intimidating. A relaxed
> discussion-like atmosphere seems more appropriate. Any word yet on the time 
> and
> location?



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