The UI design of pousse require exact control of xywh of buttons and
isigraph.  This does not work well with automatic layout in Qt.  Perhaps it
was removed from jqt demos for this reason.
Loading pousse in windows the number of cells for the game do not match the
buttons used to play and pressing those buttons gives error.

Loading pousse in android also gives errors but by turning the android
alternatively sideways you get the red and green cells.
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