I am now looking at Oleg's anim.ijs and see how he
has accomplished this with the following code.
glGetInteger_jzopenglutil_=: 4 : 0
r=. x#_1
glGetIntegerv y;r
r
)
I will experiment with it further.
(B=)
On Sun, 1 Oct 2006, Brian Schott wrote:
+ Eric,
+
+ I don't know how to provide an integer list, etc.
+ Could you elaborate, please? You can find my attempts by
+ looking back in this thread where I supplied "excerpts".
+
+ Thank you.
+
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