I am trying to come up to speed on NURBS (non-uniform rational b-splines), and I noticed that we have a couple J OpenGL demos that use NURBS: http://www.jsoftware.com/jwiki/Studio/OpenGL/Teapot http://www.jsoftware.com/jwiki/Studio/OpenGL/BraidKnot
However, I have not found any documentation on NURBS in the wiki. Does anyone have a simple treatment of NURBS, in J? Thanks, -- Raul ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
