I am trying to come up to speed on NURBS (non-uniform rational b-splines),
and I noticed that we have a couple J OpenGL demos that use NURBS:
http://www.jsoftware.com/jwiki/Studio/OpenGL/Teapot
http://www.jsoftware.com/jwiki/Studio/OpenGL/BraidKnot

However, I have not found any documentation on NURBS in
the wiki.

Does anyone have a simple treatment of NURBS, in J?

Thanks,

-- 
Raul
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