David,
I think I have it figured out, I will modify the loadJSON function.
Thanks.
On 3/15/07, Graham Forte <[EMAIL PROTECTED]> wrote:
Thanks David,
I am already doing that (minus passing evt.point), which is where I am
stuck.
I guess I dont understand that code where evt.point is added.
Does the code recreate the event items or just add a new item called point
to the event source?
Also, I can expose the bubble id using evt.getID().
How can I expose the other elements in the eventSource, like title,
description, etc.
Also, could I simply add point as a json element while creating the json
string?
If so, could I expose point by doing something like evt.getPoint(evt.getID())
?
Thanks.
On 3/14/07, David Huynh < [EMAIL PROTECTED]> wrote:
>
> Graham Forte wrote:
> > Hello all,
> > I am trying to access an eventSource element.
> > I create my timelines dynamically using the following:
> >
> > tl.loadJSON(type, function(json, url) {eventSource.loadJSON(json,
> url);});
> > url is a Servlet PrintWriter output.
> >
> >
> > I currently have a link in the info bubble that calls a function on
> > an Iframe that contains a map.
> >
> > I need to call this function when the dots are clicked (not from
> > inside the bubble).
> > I can already override the bubble popup and can call a function that
> > takes no parms.
> > I need to somehow call that function that will pass parms(specifically
> > lat and lon).
> >
> > I did see this post below but I dont see how I can relate it to the
> > way I set the eventSource:
> >
> If you look at the bottom of
>
> http://simile.mit.edu/timeline/api/scripts/painters.js
>
> you'll see
>
> Timeline.DurationEventPainter.prototype._showBubble = function(x, y,
> evt) {
> var div = this._band.openBubbleForPoint(
> x, y,
> this._theme.event.bubble.width,
> this._theme.event.bubble.height
> );
>
> evt.fillInfoBubble(div, this._theme, this._band.getLabeller());
>
> };
>
>
> I think you want to override that with you own code, which looks
> something like this:
>
> Timeline.DurationEventPainter.prototype._showBubble = function(x, y,
> evt) {
>
> callYourOwnFunction( evt.point);
> };
>
> where evt.point is similar to the other trick.
>
> David
>
> _______________________________________________
> General mailing list
> [email protected]
> http://simile.mit.edu/mailman/listinfo/general
>
_______________________________________________
General mailing list
[email protected]
http://simile.mit.edu/mailman/listinfo/general