Jaime (and others) - I'm making some progress on this. Specifically, I'm making changes that generate code so that if element/type A is a restriction of (base) element/type B, then class A will handle attributes defined in type A as well as attributes defined in type B (and itssuperclasses), but will *not* handle inherited element content.
Please let me know if you think I'm not on the correct track with this. I've run into a couple of problems, but they seem solvable with a bit of work. I'm hoping to have something that we can try out next week sometime. I'll keep you up-to-date. - Dave -- Dave Kuhlman http://www.rexx.com/~dkuhlman ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ generateds-users mailing list generateds-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/generateds-users