commit:     4965b375bbb118296cb1f8d563f4c450d5425c99
Author:     Jeroen Roovers <jer <AT> gentoo <DOT> org>
AuthorDate: Tue Apr  3 19:42:17 2018 +0000
Commit:     Jeroen Roovers <jer <AT> gentoo <DOT> org>
CommitDate: Tue Apr  3 19:42:30 2018 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=4965b375

games-emulation/sdlmame: Fix two typos.

Package-Manager: Portage-2.3.28, Repoman-2.3.9

 games-emulation/sdlmame/metadata.xml | 24 ++++++++++++++----------
 1 file changed, 14 insertions(+), 10 deletions(-)

diff --git a/games-emulation/sdlmame/metadata.xml 
b/games-emulation/sdlmame/metadata.xml
index 86abf7105c0..d94f41033e1 100644
--- a/games-emulation/sdlmame/metadata.xml
+++ b/games-emulation/sdlmame/metadata.xml
@@ -6,18 +6,22 @@
     <name>Gentoo Games Project</name>
   </maintainer>
   <longdescription>
-SDLMAME is a port of the popular MAME[tm]. There are a few principles that 
guide it's development:
+SDLMAME is a port of the popular MAME[tm].
 
-1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with 
as few changes as
-possible to the base Win32 code. This means we can track changes faster than 
larger more conventional
-ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" 
where learning a major
-app only needs to be done once per application, and it then applies across 
many operating systems. If
-you can use the command-line Win32 MAME, you already know how to use SDLMAME 
on any platform you may
-encounter it on.
+There are a few principles that guide its development:
 
-2) MAME developers are important. By keeping quickly up to date, we make it 
easy for people on
-non-Windows platforms to make and submit changes to the core MAME code, and we 
offer native
-implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac 
OS X.
+1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with
+as few changes as possible to the base Win32 code. This means we can track
+changes faster than larger more conventional ports such as MacMAME, and we also
+maintain what I call "Firefox compatibility" where learning a major app only
+needs to be done once per application, and it then applies across many
+operating systems. If you can use the command-line Win32 MAME, you already know
+how to use SDLMAME on any platform you may encounter it on.
+
+2) MAME developers are important. By keeping quickly up to date, we make it
+easy for people on non-Windows platforms to make and submit changes to the core
+MAME code, and we offer native implementations of MAME's multi-window GUI
+debugger on both Linux/Unix and Mac OS X.
   </longdescription>
   <use>
     <flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade 
games support</flag>

Reply via email to