commit: 0e19dc2e1726a8030992ead1dafdacfcdbca0cd2
Author: Alexander Tsoy <alexander <AT> tsoy <DOT> me>
AuthorDate: Fri Jul 20 22:24:09 2018 +0000
Commit: Patrice Clement <monsieurp <AT> gentoo <DOT> org>
CommitDate: Sat Jul 21 21:56:00 2018 +0000
URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=0e19dc2e
games-fps/yamagi-quake2: optionally build software renderer.
games-fps/yamagi-quake2/metadata.xml | 1 +
games-fps/yamagi-quake2/yamagi-quake2-7.21.ebuild | 15 ++++++++++-----
2 files changed, 11 insertions(+), 5 deletions(-)
diff --git a/games-fps/yamagi-quake2/metadata.xml
b/games-fps/yamagi-quake2/metadata.xml
index c573477de06..d965a72ff59 100644
--- a/games-fps/yamagi-quake2/metadata.xml
+++ b/games-fps/yamagi-quake2/metadata.xml
@@ -16,6 +16,7 @@
<flag name="client">Build client</flag>
<flag name="ctf">Build support for the 'Capture The Flag'
addon</flag>
<flag name="rogue">Build support for the 'Ground Zero' Mission
Pack</flag>
+ <flag name="softrender">Build software renderer</flag>
<flag name="xatrix">Build support for the 'The Reckoning'
Mission Pack</flag>
</use>
</pkgmetadata>
diff --git a/games-fps/yamagi-quake2/yamagi-quake2-7.21.ebuild
b/games-fps/yamagi-quake2/yamagi-quake2-7.21.ebuild
index 779346e191f..70d72875290 100644
--- a/games-fps/yamagi-quake2/yamagi-quake2-7.21.ebuild
+++ b/games-fps/yamagi-quake2/yamagi-quake2-7.21.ebuild
@@ -19,19 +19,22 @@
SRC_URI="https://deponie.yamagi.org/quake2/quake2-${PV}.tar.xz
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~x86"
-IUSE="+client ctf dedicated ogg openal rogue xatrix"
-REQUIRED_USE="|| ( client dedicated )"
+IUSE="+client ctf dedicated ogg openal +opengl rogue softrender xatrix"
+REQUIRED_USE="|| ( client dedicated ) client? ( || ( opengl softrender ) )"
RDEPEND="sys-libs/zlib:0=
client? (
- media-libs/libsdl2[opengl,video]
- virtual/opengl
+ media-libs/libsdl2[video]
ogg? (
media-libs/libogg
media-libs/libvorbis
)
openal? ( media-libs/openal )
!openal? ( media-libs/libsdl2[sound] )
+ opengl? (
+ media-libs/libsdl2[opengl]
+ virtual/opengl
+ )
)
"
@@ -73,8 +76,10 @@ src_prepare() {
src_compile() {
local targets=( game )
- use client && targets+=( client ref_gl1 ref_gl3 )
+ use client && targets+=( client )
use dedicated && targets+=( server )
+ use opengl && targets+=( ref_gl1 ref_gl3 )
+ use softrender && targets+=( ref_soft )
mymake config
mymake "${targets[@]}"