commit: 9ffab08e406e83d4a7ce89a67ff96d048390d5c0 Author: David Seifert <soap <AT> gentoo <DOT> org> AuthorDate: Mon May 13 07:33:24 2019 +0000 Commit: David Seifert <soap <AT> gentoo <DOT> org> CommitDate: Mon May 13 07:33:24 2019 +0000 URL: https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=9ffab08e
dev-games/physfs: Simplify USE=doc handling Package-Manager: Portage-2.3.66, Repoman-2.3.12 Signed-off-by: David Seifert <soap <AT> gentoo.org> dev-games/physfs/metadata.xml | 64 ++++++++++++++++++------------------ dev-games/physfs/physfs-3.0.2.ebuild | 9 +++-- dev-games/physfs/physfs-9999.ebuild | 9 +++-- 3 files changed, 40 insertions(+), 42 deletions(-) diff --git a/dev-games/physfs/metadata.xml b/dev-games/physfs/metadata.xml index 4c12a220b84..2a68749c367 100644 --- a/dev-games/physfs/metadata.xml +++ b/dev-games/physfs/metadata.xml @@ -1,36 +1,36 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> <pkgmetadata> -<maintainer type="project"> -<email>[email protected]</email> -<name>Gentoo Games Project</name> -</maintainer> -<longdescription> -PhysicsFS is a library to provide abstract access to various archives. It is -intended for use in video games, and the design was somewhat inspired by Quake 3's -file subsystem. The programmer defines a "write directory" on the physical -filesystem. No file writing done through the PhysicsFS API can leave that write -directory, for security. For example, an embedded scripting language cannot write -outside of this path if it uses PhysFS for all of its I/O, which means that -untrusted scripts can run more safely. Symbolic links can be disabled as well, for -added safety. For file reading, the programmer lists directories and archives that -form a "search path". Once the search path is defined, it becomes a single, -transparent hierarchical filesystem. This makes for easy access to ZIP files in the -same way as you access a file directly on the disk, and it makes it easy to ship a -new archive that will override a previous archive on a per-file basis. Finally, -PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, -the user's home directory, where in the real filesystem your program is running, -etc. -</longdescription> -<use> -<flag name="7zip">Enable 7zip/lzma archive support</flag> -<flag name="grp">Enable Build Engine GRP archive support</flag> -<flag name="hog">Enable Descent I/II HOG archive support</flag> -<flag name="iso">Enable ISO9660 file support</flag> -<flag name="mvl">Enable Descent I/II MVL archive support</flag> -<flag name="slb">Enable Independence War SLB archive support</flag> -<flag name="vdf">Enable Gothic/Gothic II VDF archive support</flag> -<flag name="wad">Enable Doom WAD archive support</flag> -<flag name="qpak">Enable Quake I/II QPAK archive support</flag> -</use> + <maintainer type="project"> + <email>[email protected]</email> + <name>Gentoo Games Project</name> + </maintainer> + <longdescription> + PhysicsFS is a library to provide abstract access to various archives. It is + intended for use in video games, and the design was somewhat inspired by Quake 3's + file subsystem. The programmer defines a "write directory" on the physical + filesystem. No file writing done through the PhysicsFS API can leave that write + directory, for security. For example, an embedded scripting language cannot write + outside of this path if it uses PhysFS for all of its I/O, which means that + untrusted scripts can run more safely. Symbolic links can be disabled as well, for + added safety. For file reading, the programmer lists directories and archives that + form a "search path". Once the search path is defined, it becomes a single, + transparent hierarchical filesystem. This makes for easy access to ZIP files in the + same way as you access a file directly on the disk, and it makes it easy to ship a + new archive that will override a previous archive on a per-file basis. Finally, + PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, + the user's home directory, where in the real filesystem your program is running, + etc. + </longdescription> + <use> + <flag name="7zip">Enable 7zip/lzma archive support</flag> + <flag name="grp">Enable Build Engine GRP archive support</flag> + <flag name="hog">Enable Descent I/II HOG archive support</flag> + <flag name="iso">Enable ISO9660 file support</flag> + <flag name="mvl">Enable Descent I/II MVL archive support</flag> + <flag name="slb">Enable Independence War SLB archive support</flag> + <flag name="vdf">Enable Gothic/Gothic II VDF archive support</flag> + <flag name="wad">Enable Doom WAD archive support</flag> + <flag name="qpak">Enable Quake I/II QPAK archive support</flag> + </use> </pkgmetadata> diff --git a/dev-games/physfs/physfs-3.0.2.ebuild b/dev-games/physfs/physfs-3.0.2.ebuild index 0880049c9f1..91229a1b6d9 100644 --- a/dev-games/physfs/physfs-3.0.2.ebuild +++ b/dev-games/physfs/physfs-3.0.2.ebuild @@ -45,10 +45,9 @@ multilib_src_configure() { multilib_src_compile() { cmake-utils_src_compile - multilib_is_native_abi && use doc && cmake-utils_src_compile docs -} -multilib_src_install() { - multilib_is_native_abi && use doc && local HTML_DOCS=( "${BUILD_DIR}"/docs/html/. ) - cmake-utils_src_install + if multilib_is_native_abi && use doc; then + cmake-utils_src_compile docs + HTML_DOCS=( "${BUILD_DIR}"/docs/html/. ) + fi } diff --git a/dev-games/physfs/physfs-9999.ebuild b/dev-games/physfs/physfs-9999.ebuild index 0880049c9f1..91229a1b6d9 100644 --- a/dev-games/physfs/physfs-9999.ebuild +++ b/dev-games/physfs/physfs-9999.ebuild @@ -45,10 +45,9 @@ multilib_src_configure() { multilib_src_compile() { cmake-utils_src_compile - multilib_is_native_abi && use doc && cmake-utils_src_compile docs -} -multilib_src_install() { - multilib_is_native_abi && use doc && local HTML_DOCS=( "${BUILD_DIR}"/docs/html/. ) - cmake-utils_src_install + if multilib_is_native_abi && use doc; then + cmake-utils_src_compile docs + HTML_DOCS=( "${BUILD_DIR}"/docs/html/. ) + fi }
