commit:     25ccd8cf8f654fefc66ef924b5558873e1e44dcf
Author:     Aaron Bauman <bman <AT> gentoo <DOT> org>
AuthorDate: Sun Dec  8 21:28:28 2019 +0000
Commit:     Aaron Bauman <bman <AT> gentoo <DOT> org>
CommitDate: Sun Dec  8 21:28:28 2019 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=25ccd8cf

games-fps/unreal-tournament: drop vulnerable

Closes: https://bugs.gentoo.org/386383

Signed-off-by: Aaron Bauman <bman <AT> gentoo.org>

 games-fps/unreal-tournament/Manifest               |   2 -
 games-fps/unreal-tournament/metadata.xml           |  33 ------
 .../unreal-tournament/unreal-tournament-451.ebuild | 120 ---------------------
 3 files changed, 155 deletions(-)

diff --git a/games-fps/unreal-tournament/Manifest 
b/games-fps/unreal-tournament/Manifest
deleted file mode 100644
index 2d6d42f022e..00000000000
--- a/games-fps/unreal-tournament/Manifest
+++ /dev/null
@@ -1,2 +0,0 @@
-DIST UTPGPatch451.tar.bz2 3064473 BLAKE2B 
43fd1573f714b59d7069b8fbd30bd822024971277dd863793a3f2c05d1a973904fd9ef6f22f8efcec0389cdb36ec6abb6c8f3eb5b700eba29aa6b5284d433cb4
 SHA512 
d11ecb3e60e8bba0288be0a4860acb563c277e75ce30a749de04673219d484b7a8c7e6207bc582872df33db684658dc1a15235b9d79ceb98fcd2ad1410982423
-DIST ut-install-436.run 6225010 BLAKE2B 
107a4991db59e1ff800bf2a1e002f0e56f5415b14a936ced149ace57c5359f10b75d0c2506e5fe40dfb2ca28b068cf225b35dda5fae0af84864df4edb560e05a
 SHA512 
cfdeb9f345daef4b81acadfa24d711477ba208dffd50716087d034df2dc1eb0ac5bb03570f4f1701b3c4d46b8f954e6d23dde36fc20dafdc114e68730a1fc932

diff --git a/games-fps/unreal-tournament/metadata.xml 
b/games-fps/unreal-tournament/metadata.xml
deleted file mode 100644
index d6fc95339e1..00000000000
--- a/games-fps/unreal-tournament/metadata.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd";>
-<pkgmetadata>
-<maintainer type="project">
- <email>ga...@gentoo.org</email>
- <name>Gentoo Games Project</name>
-</maintainer>
-<longdescription>
-In the single player mode, the player squares off 
-against computer controlled Bots in all the game modes 
-through a tournament ladder with increasing difficulty. 
-Thanks to Epic's unmatched AI coding wizardry, Unreal 
-Tournament's Bots are more life like than any 
-computer-controlled characters to date. They understand 
-each game's unique rules. They have a firm handle on all 
-the different weapons at their disposal and how best to 
-use them. They can swim, use elevators, climb stairs, 
-and put on Toxin suits if they have to. If they're on 
-the player's team, they can take orders to attack, 
-defend or freelance.
-
-Unreal Tournament's bread and butter is the online multiplayer 
-mode. Squaring off against other combatants from around the world, or on 
-the other end of a LAN connection, provides some of the most thrilling and 
-tense battles seen on a PC. Unreal Tournament's unparalleled networking 
-code makes it as easy to play the game against anyone, anytime. If the 
-host server has unique content -- like custom skins or maps -- UT 
-will automatically download and install that content in REAL TIME, as the 
-game is connecting. And thanks to Epic Games' amazing work on Unreal 
-Tournament's network play, you can be sure that even a 33.6K modem can get 
-a silky smooth connection to the server.
-</longdescription>
-</pkgmetadata>

diff --git a/games-fps/unreal-tournament/unreal-tournament-451.ebuild 
b/games-fps/unreal-tournament/unreal-tournament-451.ebuild
deleted file mode 100644
index f39228caedc..00000000000
--- a/games-fps/unreal-tournament/unreal-tournament-451.ebuild
+++ /dev/null
@@ -1,120 +0,0 @@
-# Copyright 1999-2019 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-
-inherit eutils unpacker cdrom games
-
-DESCRIPTION="Futuristic FPS"
-HOMEPAGE="https://www.oldunreal.com/";
-SRC_URI="https://www.ut-files.com/Patches/ut-install-436.run
-       https://www.ut-files.com/Patches/utpgpatch${PV}.tar.bz2 -> 
UTPGPatch${PV}.tar.bz2"
-
-LICENSE="all-rights-reserved"
-SLOT="0"
-KEYWORDS="-* ~amd64 ~x86"
-IUSE="3dfx opengl"
-RESTRICT="mirror bindist"
-
-RDEPEND="
-       >=media-libs/libsdl-1.2.15-r5[abi_x86_32(-)]
-       x11-libs/libX11[abi_x86_32(-)]
-       x11-libs/libXau[abi_x86_32(-)]
-       x11-libs/libXdmcp[abi_x86_32(-)]
-       x11-libs/libXext[abi_x86_32(-)]
-       opengl? ( virtual/opengl[abi_x86_32(-)] )
-"
-DEPEND="${RDEPEND}
-       !games-fps/unreal-tournament-goty
-"
-
-S=${WORKDIR}
-
-src_unpack() {
-       cdrom_get_cds System/
-       unpack_makeself ut-install-436.run
-       mkdir UTPG && cd UTPG
-       unpack UTPGPatch${PV}.tar.bz2
-       rm checkfiles.sh patch.md5
-}
-
-src_install() {
-       local dir=${GAMES_PREFIX_OPT}/${PN}
-       local Ddir=${D}/${dir}
-       dodir "${dir}"
-
-       # Help, Logs, Music, Textures, Web
-       cp -rf "${CDROM_ROOT}"/{Help,Logs,Music,Textures,Web} "${Ddir}/" || die 
"copy Help, Logs, Music, Textures, Web"
-       tar -zxf Credits.tar.gz -C "${Ddir}" || die "extract credits texture"
-       # NetGamesUSA.com
-       tar -zxf NetGamesUSA.com.tar.gz -C "${Ddir}/" || die "extract 
NetGamesUSA.com"
-       # Sounds
-       dodir "${dir}"/Sounds
-       cp -rf "${CDROM_ROOT}"/Sounds/*.uax "${Ddir}"/Sounds/ || die "copy 
Sounds"
-
-       # System
-       if use 3dfx ; then
-               tar -zxf Glide.ini.tar.gz -C "${Ddir}" || die "install Glide 
ini"
-       else
-               tar -zxf OpenGL.ini.tar.gz -C "${Ddir}" || die "install OpenGL 
ini"
-       fi
-       tar -zxf data.tar.gz -C "${Ddir}" || die "extract System data"
-       cp "${CDROM_ROOT}"/System/*.u "${Ddir}"/System/ || die "copy System 
data"
-
-       # the most important things, ucc & ut :)
-       exeinto "${dir}"
-       doexe bin/x86/{ucc,ut} || die "install ucc/ut"
-       sed -i -e "s:\`FindPath \$0\`:${dir}:" "${ED}/${dir}"/ucc || die
-
-       # install a few random files
-       insinto "${dir}"
-       doins README icon.{bmp,xpm} || die "installing random files"
-
-       # install a menu item (closes bug #27542)
-       newicon icon.xpm ut.xpm
-       make_desktop_entry ut "Unreal Tournament" ut
-
-       # first apply any patch remaints loki has for us
-       cd setup.data
-       ./bin/Linux/x86/loki_patch patch.dat "${Ddir}" >& /dev/null
-       cd "${S}"
-
-       # finally, unleash the UTPG patch
-       cp -rf UTPG/* "${Ddir}/"
-       # fix a small bug until next official release
-       sed -i -e "/^LoadClassMismatch/s:%s.%s:%s:" 
"${ED}/${dir}"/System/Core.int || die
-
-       # now we uncompress the maps (GOTY edition installs maps as .uz)
-       einfo "Uncompressing Maps ... this may take some time"
-       dodir "${dir}"/Maps
-       cd "${Ddir}"
-       export HOME=${T}
-       export UT_DATA_PATH=${Ddir}/System
-       for f in $(find "${CDROM_ROOT}"/Maps/ -name '*.uz' -printf '%f ') ; do
-               ./ucc decompress "${CDROM_ROOT}"/Maps/"${f}" -nohomedir || die 
"uncompressing map ${f}"
-               mv "System/${f:0:${#f}-3}" Maps/ || die "copy map ${f}"
-       done
-       cp -rf "${CDROM_ROOT}"/Maps/*.unr "${Ddir}"/Maps/ # some cd's have 
uncompressed maps ??
-
-       # now, since these files are coming off a cd, the times/sizes/md5sums 
wont
-       # be different ... that means portage will try to unmerge some files (!)
-       # we run touch on ${D} so as to make sure portage doesnt do any such 
thing
-       find "${Ddir}" -exec touch '{}' +
-
-       # export some symlinks so ppl can run
-       dodir "${GAMES_BINDIR}"
-       dosym "${dir}/ut" "${GAMES_BINDIR}/ut"
-
-       prepgamesdirs
-}
-
-pkg_postinst() {
-       games_pkg_postinst
-       echo
-       elog "You might want to install the bonus packs too."
-       elog "Many servers on the internet use them, and the"
-       elog "majority of players do too."
-       elog
-       elog "Just run: emerge unreal-tournament-bonuspacks"
-       echo
-}

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