commit: 40673fb497d309653254f52ee9c04cf06de8a53c
Author: Azamat H. Hackimov <azamat.hackimov <AT> gmail <DOT> com>
AuthorDate: Sat Feb 29 11:09:30 2020 +0000
Commit: Azamat H. Hackimov <winterheart <AT> gentoo <DOT> ru>
CommitDate: Sat Feb 29 11:09:30 2020 +0000
URL: https://gitweb.gentoo.org/proj/gamerlay.git/commit/?id=40673fb4
games-puzzle/laserreaction: remove package
Unavailable sources, deprecated eclass.
Signed-off-by: Azamat H. Hackimov <azamat.hackimov <AT> gmail.com>
.../files/laserreaction-1.0-includes.patch | 55 ---
.../files/laserreaction-1.0-makefile.patch | 33 --
.../files/laserreaction-1.0-misc.patch | 53 ---
.../files/laserreaction-1.0-sound.patch | 498 ---------------------
.../laserreaction/laserreaction-1.0.ebuild | 49 --
games-puzzle/laserreaction/metadata.xml | 8 -
6 files changed, 696 deletions(-)
diff --git a/games-puzzle/laserreaction/files/laserreaction-1.0-includes.patch
b/games-puzzle/laserreaction/files/laserreaction-1.0-includes.patch
deleted file mode 100644
index c48a7c3..0000000
--- a/games-puzzle/laserreaction/files/laserreaction-1.0-includes.patch
+++ /dev/null
@@ -1,55 +0,0 @@
-diff -Naur Font.cpp Font.cpp
---- Font.cpp 2009-10-02 12:17:55.000000000 +0200
-+++ Font.cpp 2009-10-02 12:28:33.000000000 +0200
-@@ -1,6 +1,7 @@
- #include "Font.h"
--#include <windows.h>
--#include <gl/gl.h>
-+//#include <windows.h>
-+#include <GL/gl.h>
-+#include <cstring>
- Font::Font()
- {
- mScale = 1.0f;
-diff -Naur Game.h Game.h
---- Game.h 2009-10-02 12:17:55.000000000 +0200
-+++ Game.h 2009-10-02 12:26:36.000000000 +0200
-@@ -1,12 +1,12 @@
- #pragma once
--#include <sdl.h>
-+#include <SDL/SDL.h>
- #ifdef WIN32
- #include <windows.h>
- #endif
--#include <gl/gl.h>
--#include <il/il.h>
--#include <il/ilu.h>
--#include <il/ilut.h>
-+#include <GL/gl.h>
-+#include <IL/il.h>
-+#include <IL/ilu.h>
-+#include <IL/ilut.h>
- #include "Timer.h"
- #include "Button.h"
- #include "FileIO.h"
-diff -Naur Main.cpp Main.cpp
---- Main.cpp 2009-10-02 12:17:55.000000000 +0200
-+++ Main.cpp 2009-10-02 12:26:47.000000000 +0200
-@@ -1,6 +1,6 @@
- #include "Game.h"
- #include <iostream>
--#include <tchar.h>
-+//#include <tchar.h>
- /*=================================*/
- /*= Main Entry =*/
- /*=================================*/
-diff -Naur Timer.h Timer.h
---- Timer.h 2009-10-02 12:17:55.000000000 +0200
-+++ Timer.h 2009-10-02 12:26:12.000000000 +0200
-@@ -1,5 +1,5 @@
- #pragma once
--#include <sdl.h>
-+#include <SDL/SDL.h>
- class Timer
- {
- private:
diff --git a/games-puzzle/laserreaction/files/laserreaction-1.0-makefile.patch
b/games-puzzle/laserreaction/files/laserreaction-1.0-makefile.patch
deleted file mode 100644
index 66461cd..0000000
--- a/games-puzzle/laserreaction/files/laserreaction-1.0-makefile.patch
+++ /dev/null
@@ -1,33 +0,0 @@
-diff -Naur Makefile Makefile
---- Makefile 1970-01-01 01:00:00.000000000 +0100
-+++ Makefile 2009-10-02 12:20:08.000000000 +0200
-@@ -0,0 +1,29 @@
-+CPP = g++
-+CFLAGS = -O2 -g -Wno-deprecated
-+INCLUDES = -I/usr/include/ -I./ -I/usr/include/GL
-+LDFLAGS = -lGL -lGLU -lILUT -ILU -lIL -lfmod
-+
-+DEST = .
-+
-+LD = gcc
-+
-+SDL_LDFLAGS = $(shell sdl-config --libs)
-+SDL_CFLAGS = $(shell sdl-config --cflags) $(CFLAGS)
-+
-+MAKEFILE = Makefile
-+
-+OBJS = Button.o Font.o Game.o Main.o Sound.o Timer.o
-+PRINT = pr
-+
-+PROGRAM = ../LaserReaction/laserreaction
-+
-+SHELL = /bin/sh
-+
-+%.o: %.cpp
-+ $(CPP) $(INCLUDES) $(CFLAGS) -c $<
-+all: $(PROGRAM)
-+
-+$(PROGRAM): $(OBJS) $(LIBS)
-+ @echo "Linking $(PROGRAM) ..."
-+ $(LD) -o $(PROGRAM) $(OBJS) $(LDFLAGS) $(SDL_LDFLAGS)
-+
diff --git a/games-puzzle/laserreaction/files/laserreaction-1.0-misc.patch
b/games-puzzle/laserreaction/files/laserreaction-1.0-misc.patch
deleted file mode 100644
index 5ceda8b..0000000
--- a/games-puzzle/laserreaction/files/laserreaction-1.0-misc.patch
+++ /dev/null
@@ -1,53 +0,0 @@
-diff -Naur Game.cpp Game.cpp
---- Game.cpp 2009-10-02 12:17:55.000000000 +0200
-+++ Game.cpp 2009-10-02 12:33:33.000000000 +0200
-@@ -58,7 +58,7 @@
- LoadStage();
-
- printf("Loading music\n");
-- InitializeSoundSystem();
-+ InitFmod();
- if(!music.Load("Data/LD10.mp3",true))
- {
- printf("Failed to load LD10.mp3\n");
-@@ -115,6 +115,12 @@
- return true;
- }
-
-+void Game::InitFmod()
-+{
-+ FSOUND_Init(44100, 32, 0);
-+}
-+
-+
- /*===========================================================*/
- /*= Pump =*/
- /*===========================================================*/
-diff -Naur Game.h Game.h
---- Game.h 2009-10-02 12:26:36.000000000 +0200
-+++ Game.h 2009-10-02 12:31:26.000000000 +0200
-@@ -1,3 +1,4 @@
-+#define ILUT_USE_OPENGL
- #pragma once
- #include <SDL/SDL.h>
- #ifdef WIN32
-@@ -68,6 +69,7 @@
-
- unsigned int LoadImage(char* name, unsigned int& w, unsigned int& h);
- void SetOrtho(int w, int h);
-+ void InitFmod();
- void BindTexture(unsigned int id);
- void RenderGame(const float interp);
- void RenderTile(TileMap t, int frame, int x, int y, int w, int h);
-diff -Naur Main.cpp Main.cpp
---- Main.cpp 2009-10-02 12:26:47.000000000 +0200
-+++ Main.cpp 2009-10-02 12:31:46.000000000 +0200
-@@ -4,7 +4,7 @@
- /*=================================*/
- /*= Main Entry =*/
- /*=================================*/
--int _tmain(int argc, _TCHAR* argv[])
-+int main(int argc, char* argv[])
- {
- Game* pGame = new Game(true);
- //delete pGame;
diff --git a/games-puzzle/laserreaction/files/laserreaction-1.0-sound.patch
b/games-puzzle/laserreaction/files/laserreaction-1.0-sound.patch
deleted file mode 100644
index 9163261..0000000
--- a/games-puzzle/laserreaction/files/laserreaction-1.0-sound.patch
+++ /dev/null
@@ -1,498 +0,0 @@
-diff -Naur Sound.cpp Sound.cpp
---- Sound.cpp 2009-10-02 12:17:55.000000000 +0200
-+++ Sound.cpp 2009-10-02 12:23:34.000000000 +0200
-@@ -1,375 +1,109 @@
- #include "Sound.h"
--#if SOUND_SYSTEM == USE_FMODEX
--FMOD_RESULT result;
--FMOD::System *pSystem;
--#endif
--void InitializeSoundSystem()
--{
--//#if SOUND_SYSTEM == USE_BASS
--//#else
--//#endif
--#if SOUND_SYSTEM == USE_FMODEX
-- result = FMOD::System_Create(&pSystem); // Create the main
system object.
-- if (result != FMOD_OK)
-- {
-- return;
-- }
--
-- result = pSystem->init(100, FMOD_INIT_NORMAL, 0); // Initialize
FMOD.
-- if (result != FMOD_OK)
-- {
-- return;
-- }
--#elif SOUND_SYSTEM == USE_BASS
-- if (BASS_Init(-1,44100,BASS_DEVICE_SPEAKERS,0,NULL)==FALSE)
-- {
-- return;
-- }
--#else
-- FSOUND_Init(44100, 96, 0);
--#endif
--}
--void ShutDownSoundSystem()
--{
--#if SOUND_SYSTEM == USE_FMODEX
-- pSystem->close();
--#elif SOUND_SYSTEM == USE_BASS
-- BASS_Free();
--#else
-- FSOUND_Close();
--#endif
--}
--void UpdateSoundSystem()
--{
--#if SOUND_SYSTEM == USE_FMODEX
-- pSystem->update();
--#endif
--}
--void SoundSystemPause(bool paused)
--{
--#if SOUND_SYSTEM == USE_BASS
-- paused?
-- BASS_Pause(): BASS_Start();
--#endif
--}
-
--void SetGlobalVolume(int music, int sfx)
-+void Sound::Volume(int channel,int vol)
- {
--#if SOUND_SYSTEM == USE_BASS
-- BASS_SetConfig(BASS_CONFIG_GVOL_SAMPLE,sfx);
-- BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC,music);
--#endif
--}
--void StopAllSound()
--{
--#if SOUND_SYSTEM == USE_BASS
-- BASS_Stop();
-- SoundSystemPause(false);
--#endif
-+ FSOUND_SetVolume(channel,vol);
- }
--
--
--
- bool Sample::Load(char* sound, bool loop)
- {
--#if SOUND_SYSTEM == USE_FMODEX
-- if(loop)
-- pSystem->createSound(sound,FMOD_2D |
FMOD_LOOP_NORMAL,NULL,&pSample);
-- else
-- pSystem->createSound(sound,FMOD_2D,NULL,&pSample);
-- if(pSample == 0)
-- {
-- return false;
-- }
--#elif SOUND_SYSTEM == USE_BASS
-- if(loop)
-- pSample = BASS_SampleLoad(FALSE,sound,0,0,1,BASS_SAMPLE_LOOP);
-- else
-- pSample = BASS_SampleLoad(FALSE,sound,0,0,1,0);
-- if(pSample == 0)
-- {
-- return false;
-- }
--#else
- if(loop)
- {
- if((pSample =
FSOUND_Sample_Load(FSOUND_FREE,sound,FSOUND_NORMAL |
FSOUND_LOOP_NORMAL,0,0))==0)
- {
-- return false;
-+ printf("Failed to load sample: %s\n",sound);
-+ return false;
- }
- }
- else
- {
- if((pSample =
FSOUND_Sample_Load(FSOUND_FREE,sound,FSOUND_NORMAL | FSOUND_LOOP_OFF,0,0))==0)
- {
-+ printf("Failed to load sample: %s\n",sound);
- return false;
- }
- }
--#endif
- return true;
- }
- int Sample::Play()
- {
- if(pSample)
--#if SOUND_SYSTEM == USE_FMODEX
-- {
-- FMOD::Channel* c;
-- pSystem->playSound(FMOD_CHANNEL_FREE,pSample,false,&c);
-- c->getIndex(&miChannelID);
-- return miChannelID;
-- }
--#elif SOUND_SYSTEM == USE_BASS
-- {
-- BASS_ChannelPlay(BASS_SampleGetChannel(pSample,FALSE),TRUE);
-- }
--#else
- return(FSOUND_PlaySound(FSOUND_FREE,pSample));
--#endif
- return -1;
- }
- void Sample::Play(int channel)
- {
- if(pSample)
--#if SOUND_SYSTEM == USE_FMODEX
-- {
--// FMOD::Channel* c;
--// pSystem->getChannel(channel,&c);
--
pSystem->playSound((FMOD_CHANNELINDEX)(channel),pSample,false,NULL);
-- miChannelID = channel;
-- }
--#elif SOUND_SYSTEM == USE_BASS
-- {
-- Stop(0);
-- BASS_ChannelPlay(BASS_SampleGetChannel(pSample,FALSE),FALSE);
-- }
--#else
- FSOUND_PlaySound(channel,pSample);
--#endif
- }
- void Sample::Stop(int channel)
- {
--#if SOUND_SYSTEM == USE_FMODEX
-- FMOD::Channel* c;
-- pSystem->getChannel(miChannelID,&c);
-- c->stop();
--#elif SOUND_SYSTEM == USE_BASS
-- BASS_SampleStop(pSample);
--#else
- FSOUND_StopSound(channel);
--#endif
- }
- void Sample::Discard()
- {
- if(pSample)
--#if SOUND_SYSTEM == USE_FMODEX
-- pSample->release();
--#elif SOUND_SYSTEM == USE_BASS
-- BASS_SampleFree(pSample);
--#else
- FSOUND_Sample_Free(pSample);
--#endif
- // pSample = 0;
- }
- void Sample::SetFrequency(int channel,int frequency)
- {
--#if SOUND_SYSTEM == USE_FMODEX
- FSOUND_SetFrequency(channel,frequency);
--#endif
- }
- void Sample::SetDefaults(int deffreq, int defvol, int defpan, int defpri,
int varfreq, int varvol, int varpan)
- {
--#if SOUND_SYSTEM == USE_FMODEX
-
FSOUND_Sample_SetDefaultsEx(pSample,deffreq,defvol,defpan,defpri,varfreq,varvol,varpan);
--#endif
- }
--void Sample::Volume(int channel,int vol)
--{
--#if SOUND_SYSTEM == USE_FMODEX
-- FSOUND_SetVolume(channel,vol);
--#elif SOUND_SYSTEM == USE_BASS
-- BASS_ChannelSetAttributes(pSample,-1,vol,-101);
--#endif
--}
--//================================================================================================//
-- /***********************
-- ** streams **
-- ************************/
--//================================================================================================//
- bool Stream::Load(char* stream, bool loop)
- {
-- if((pStream = BASS_StreamCreateFile(FALSE,stream, 0, 0, loop?
BASS_SAMPLE_LOOP:0))==0)
-- {
-- return false;
-- }
-- return true;
--}
--int Stream::Play()
--{
-- BASS_ChannelPlay(pStream,true);
-- return 0;
--}
--void Stream::Play(int channel)
--{
-- if(pStream)
-- {
-- if(BASS_ChannelPlay(pStream,false)==FALSE)
-- printf("Failed to play\n");
--
-- }
--}
--void Stream::Stop(int channel)
--{
-- BASS_ChannelStop(pStream);
--}
--void Stream::Discard()
--{
-- BASS_StreamFree(pStream);
--}
--void Stream::Volume(int channel,int vol)
--{
-- BASS_ChannelSetAttributes(pStream,-1,vol,-101);
--}
--//================================================================================================//
-- /***********************
-- ** modules **
-- ************************/
--//================================================================================================//
--bool Track::Load(char* stream, bool loop)
--{
--#if SOUND_SYSTEM == USE_FMODEX
-- if(loop)
-- pSystem->createSound(stream,FMOD_2D |
FMOD_LOOP_NORMAL,NULL,&pStream);
-- else
-- pSystem->createSound(stream,FMOD_2D |
FMOD_ACCURATETIME,NULL,&pStream);
-- if(pStream == 0)
-- {
-- return false;
-- }
--#elif SOUND_SYSTEM == USE_BASS
- if(loop)
-- pStream = BASS_MusicLoad(FALSE,stream,0,0,BASS_SAMPLE_LOOP,0);
-- else
-- pStream = BASS_MusicLoad(FALSE,stream,0,0,0,0);
-- if(pStream == 0)
- {
-- return false;
-- }
--#else
-- if(loop)
-- {
-- if((pStream = FMUSIC_LoadSong(stream))==0)
-+ if((pStream = FSOUND_Stream_Open(stream,FSOUND_NORMAL |
FSOUND_LOOP_NORMAL,0,0))==0)
- {
-+ printf("Failed to load sample: %s\n",stream);
- return false;
- }
-- FMUSIC_SetLooping(pStream,true);
- }
- else
- {
-- if((pStream = FMUSIC_LoadSong(stream))==0)
-+ if((pStream = FSOUND_Stream_Open(stream,FSOUND_NORMAL,0,0))==0)
- {
-+ printf("Failed to load sample: %s\n",stream);
- return false;
- }
-- FMUSIC_SetLooping(pStream,false);
- }
--#endif
- return true;
- }
--int Track::Play()
-+int Stream::Play()
- {
- if(pStream)
-- {
--#if SOUND_SYSTEM == USE_FMODEX
-- FMOD::Channel* c;
-- pSystem->playSound(FMOD_CHANNEL_FREE,pStream,false,&c);
-- c->getIndex(&miChannelID);
--#elif SOUND_SYSTEM == USE_BASS
-- BASS_ChannelPlay(pStream,true);
--#else
-- miChannelID = FMUSIC_PlaySong(pStream);
--#endif
-- return miChannelID;
-- }
-+ return(FSOUND_Stream_Play(FSOUND_FREE,pStream));
- return -1;
- }
--void Track::Play(int channel)
-+void Stream::Play(int channel)
- {
- if(pStream)
-- {
--#if SOUND_SYSTEM == USE_FMODEX
-- // FMOD::Channel* c;
-- // pSystem->getChannel(channel,&c);
--
pSystem->playSound((FMOD_CHANNELINDEX)(channel),pStream,false,NULL);
--// pSystem->playSound(FMOD_CHANNEL_REUSE,pStream,false,&c);
-- miChannelID = channel;
--#elif SOUND_SYSTEM == USE_BASS
-- BASS_ChannelPlay(pStream,true);
--#else
-- miChannelID = FMUSIC_PlaySong(pStream);
--#endif
-- }
-+ FSOUND_Stream_Play(channel,pStream);
-+// return(FSOUND_Stream_Play(channel,pStream));
-+// return -1;
- }
--void Track::Stop(int i)
-+void Stream::Stop(int channel)
- {
- if(pStream)
--#if SOUND_SYSTEM == USE_FMODEX
-- {
-- FMOD::Channel* c;
-- pSystem->getChannel(miChannelID,&c);
-- c->stop();
-- }
--#elif SOUND_SYSTEM == USE_BASS
-- BASS_ChannelStop(pStream);
--#else
-- FMUSIC_StopSong(pStream);
--#endif
-+ FSOUND_Stream_Stop(pStream);
- }
--void Track::Discard()
-+void Stream::Discard()
- {
- if(pStream)
--#if SOUND_SYSTEM == USE_FMODEX
-- pStream->release();
--#elif SOUND_SYSTEM == USE_BASS
-- BASS_MusicFree(pStream);
--#else
-- FMUSIC_FreeSong(pStream);
--#endif
-+ FSOUND_Stream_Close(pStream);
- pStream = 0;
- }
--bool Track::IsFinished()
--{
-- if(pStream)
-- {
--#if SOUND_SYSTEM == USE_FMODEX
-- FMOD::Channel* c;
-- pSystem->getChannel(miChannelID,&c);
-- bool playing;
-- c->isPlaying(&playing);
-- if(!playing)
--#elif SOUND_SYSTEM == USE_BASS
-- if(BASS_ChannelIsActive(pStream) == BASS_ACTIVE_STOPPED)
--#else
-- if(FMUSIC_IsFinished(pStream))
--#endif
-- return true;
-- }
-- return false;
--}
--bool Track::IsPlaying()
-+void Stream::Seek(int ms, int channel)
- {
- if(pStream)
- {
--#if SOUND_SYSTEM == USE_FMODEX
-- FMOD::Channel* c;
-- pSystem->getChannel(miChannelID,&c);
-- bool playing;
-- c->isPlaying(&playing);
-- if(playing)
--#elif SOUND_SYSTEM == USE_BASS
-- if(BASS_ChannelIsActive(pStream) == BASS_ACTIVE_PLAYING)
--#else
-- if(FMUSIC_IsPlaying(pStream))
--#endif
-- return true;
-+ FSOUND_Stream_Play(channel,pStream);
-+ FSOUND_SetPaused(channel,true);
-+ FSOUND_Stream_SetTime(pStream,ms);
-+ FSOUND_SetPaused(channel,false);
- }
-- return false;
- }
-\ Kein Zeilenumbruch am Dateiende.
-diff -Naur Sound.h Sound.h
---- Sound.h 2009-10-02 12:17:55.000000000 +0200
-+++ Sound.h 2009-10-02 12:23:34.000000000 +0200
-@@ -1,25 +1,7 @@
- #pragma once
--//#define USE_FMODEX
--#define USE_FMODEX 0
--#define USE_FMOD 2
--#define USE_BASS 1
--
--#define SOUND_SYSTEM USE_BASS
--#if SOUND_SYSTEM == USE_FMODEX
--#include <FMODEX/fmod.hpp>
--#elif SOUND_SYSTEM == USE_BASS
--#include <bass.h>
--#else
--#include <FMOD/fmod.h>
--#endif
-+#include <fmod.h>
- #include <stdio.h>
-
--void InitializeSoundSystem();
--void ShutDownSoundSystem();
--void UpdateSoundSystem();
--void SetGlobalVolume(int music, int sfx);
--void SoundSystemPause(bool paused);
--void StopAllSound();
- class Sound
- {
- public:
-@@ -27,9 +9,7 @@
- virtual int Play()=0;//returns channel
- virtual void Stop(int channel)=0;
- virtual void Discard()=0;
-- virtual void Volume(int channel,int vol)=0;
--
-- int miChannelID;
-+ void Volume(int channel,int vol);
- };
-
-
-@@ -45,49 +25,20 @@
- void Discard();
- void SetFrequency(int channel,int frequency);
- void SetDefaults(int deffreq, int defvol, int defpan, int defpri, int
varfreq, int varvol, int varpan);
-- void Volume(int channel,int vol);
- private:
--#if SOUND_SYSTEM == USE_FMODEX
-- FMOD::Sound * pSample;
--#elif SOUND_SYSTEM == USE_BASS
-- HSAMPLE pSample;
--#else
- FSOUND_SAMPLE* pSample;
--#endif
- };
--
- class Stream : public Sound
- {
- public:
- Stream(){pStream = 0;}
-+// ~Stream(){ Discard(); }
- bool Load(char* sound, bool loop);
- int Play();
- void Play(int channel);
- void Stop(int channel);
- void Discard();
-- void Volume(int channel,int vol);
--private:
-- HSTREAM pStream;
--};
--
--class Track : public Sound
--{
--public:
-- Track(){pStream = 0;}
-- bool Load(char* sound, bool loop);
-- int Play();
-- void Play(int channel);
-- void Stop(int i);
-- void Discard();
-- bool IsFinished();
-- bool IsPlaying();
-- void Volume(int channel,int vol);
-+ void Seek(int ms, int channel);
- private:
--#if SOUND_SYSTEM == USE_FMODEX
-- FMOD::Sound* pStream;
--#elif SOUND_SYSTEM == USE_BASS
-- HMUSIC pStream;
--#else
-- FMUSIC_MODULE* pStream;
--#endif
-+ FSOUND_STREAM* pStream;
- };
diff --git a/games-puzzle/laserreaction/laserreaction-1.0.ebuild
b/games-puzzle/laserreaction/laserreaction-1.0.ebuild
deleted file mode 100644
index e501081..0000000
--- a/games-puzzle/laserreaction/laserreaction-1.0.ebuild
+++ /dev/null
@@ -1,49 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI=2
-inherit eutils games
-
-DESCRIPTION="laser game entry for ludum dare 10"
-HOMEPAGE="http://xout.blackened-interactive.com/OldGames.html"
-SRC_URI="http://xout.blackened-interactive.com/dump/new/LD10.zip"
-
-LICENSE="public-domain"
-SLOT="0"
-KEYWORDS="~x86"
-IUSE=""
-
-RDEPEND="virtual/opengl
- virtual/glu
- media-libs/libsdl
- media-libs/devil
- =media-libs/fmod-3*"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/LD10/Src
-
-src_prepare(){
- edos2unix *.{cpp,h}
- epatch ${FILESDIR}/"${P}-makefile.patch"
- epatch ${FILESDIR}/"${P}-includes.patch"
- epatch ${FILESDIR}/"${P}-misc.patch"
- epatch ${FILESDIR}/"${P}-sound.patch"
- sed -i -e "s:Data/:"${GAMES_DATADIR}"/"${PN}"/:g" -i Game.cpp
-
-}
-
-src_install() {
- dogamesbin ../LaserReaction/${PN} || die "dogamesbin ${PN} failed"
-
- local datadir="${GAMES_DATADIR}"/"${PN}"
- dodir ${datadir}
- insinto "${datadir}"
- doins -r ../LaserReaction/Data/* || die "doins resources failed"
- make_desktop_entry "${PN}" "${PN}"
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-}
diff --git a/games-puzzle/laserreaction/metadata.xml
b/games-puzzle/laserreaction/metadata.xml
deleted file mode 100644
index 5d0ede2..0000000
--- a/games-puzzle/laserreaction/metadata.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
-<maintainer>
- <email>[email protected]</email>
- <name>Marcel Unbehaun</name>
-</maintainer>
-</pkgmetadata>