commit:     5ef4ea899b2fbdf66a46e2002ba8fd9be5ba1529
Author:     Sam James <sam <AT> gentoo <DOT> org>
AuthorDate: Sun May  9 10:59:26 2021 +0000
Commit:     Sam James <sam <AT> gentoo <DOT> org>
CommitDate: Sun May  9 10:59:26 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=5ef4ea89

games.eclass: remove last-rited eclass

Closes: https://bugs.gentoo.org/574082
Signed-off-by: Sam James <sam <AT> gentoo.org>

 eclass/games.eclass | 398 ----------------------------------------------------
 1 file changed, 398 deletions(-)

diff --git a/eclass/games.eclass b/eclass/games.eclass
deleted file mode 100644
index c3645ea5a80..00000000000
--- a/eclass/games.eclass
+++ /dev/null
@@ -1,398 +0,0 @@
-# Copyright 1999-2021 Gentoo Authors
-# Distributed under the terms of the GNU General Public License v2
-
-# @DEAD
-# @ECLASS: games.eclass
-# @MAINTAINER:
-# Games team <[email protected]>
-# @SUPPORTED_EAPIS: 0 1 2 3 4 5
-# @BLURB: Standardizing the install of games.
-# @DEPRECATED: none
-# @DESCRIPTION:
-# This eclass makes sure that games are consistently handled in gentoo.
-# It installs game files by default in FHS-compatible directories
-# like /usr/share/games and sets more restrictive permissions in order
-# to avoid some security bugs.
-#
-# The installation directories as well as the user and group files are
-# installed as can be controlled by the user. See the variables like
-# GAMES_BINDIR, GAMES_USER etc. below. These are NOT supposed to be set
-# by ebuilds!
-#
-# For a general guide on writing games ebuilds, see:
-# https://wiki.gentoo.org/wiki/Project:Games/Ebuild_howto
-#
-# WARNING: This eclass is DEPRECATED and must not be used by new games
-# ebuilds, bug #574082. When writing game ebuilds, no specific eclass
-# is needed. For more details, see the QA team policies page:
-# https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Policies#Games
-
-
-if [[ -z ${_GAMES_ECLASS} ]]; then
-_GAMES_ECLASS=1
-
-inherit base multilib toolchain-funcs eutils user
-
-case ${EAPI:-0} in
-       0|1) EXPORT_FUNCTIONS pkg_setup src_compile pkg_preinst pkg_postinst ;;
-       2|3|4|5) EXPORT_FUNCTIONS pkg_setup src_configure src_compile 
pkg_preinst pkg_postinst ;;
-       *) die "games.eclass is banned in EAPI=${EAPI}, see 
https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Policies#Games"; ;;
-esac
-
-if [[ ${CATEGORY}/${PN} != "games-misc/games-envd" ]] ; then
-       # environment file
-       RDEPEND="games-misc/games-envd"
-fi
-
-# @ECLASS-VARIABLE: GAMES_PREFIX
-# @DESCRIPTION:
-# Prefix where to install games, mostly used by GAMES_BINDIR. Games data should
-# still go into GAMES_DATADIR. May be set by the user.
-GAMES_PREFIX=${GAMES_PREFIX:-/usr/games}
-
-# @ECLASS-VARIABLE: GAMES_PREFIX_OPT
-# @DESCRIPTION:
-# Prefix where to install precompiled/blob games, usually followed by
-# package name. May be set by the user.
-GAMES_PREFIX_OPT=${GAMES_PREFIX_OPT:-/opt}
-
-# @ECLASS-VARIABLE: GAMES_DATADIR
-# @DESCRIPTION:
-# Base directory where to install game data files, usually followed by
-# package name. May be set by the user.
-GAMES_DATADIR=${GAMES_DATADIR:-/usr/share/games}
-
-# @ECLASS-VARIABLE: GAMES_DATADIR_BASE
-# @DESCRIPTION:
-# Similar to GAMES_DATADIR, but only used when a package auto appends 'games'
-# to the path. May be set by the user.
-GAMES_DATADIR_BASE=${GAMES_DATADIR_BASE:-/usr/share}
-
-# @ECLASS-VARIABLE: GAMES_SYSCONFDIR
-# @DESCRIPTION:
-# Where to install global games configuration files, usually followed by
-# package name. May be set by the user.
-GAMES_SYSCONFDIR=${GAMES_SYSCONFDIR:-/etc/games}
-
-# @ECLASS-VARIABLE: GAMES_STATEDIR
-# @DESCRIPTION:
-# Where to install/store global variable game data, usually followed by
-# package name. May be set by the user.
-GAMES_STATEDIR=${GAMES_STATEDIR:-/var/games}
-
-# @ECLASS-VARIABLE: GAMES_LOGDIR
-# @DESCRIPTION:
-# Where to store global game log files, usually followed by
-# package name. May be set by the user.
-GAMES_LOGDIR=${GAMES_LOGDIR:-/var/log/games}
-
-# @ECLASS-VARIABLE: GAMES_BINDIR
-# @DESCRIPTION:
-# Where to install the game binaries. May be set by the user. This is in PATH.
-GAMES_BINDIR=${GAMES_BINDIR:-${GAMES_PREFIX}/bin}
-
-# @ECLASS-VARIABLE: GAMES_ENVD
-# @INTERNAL
-# @DESCRIPTION:
-# The games environment file name which sets games specific LDPATH and PATH.
-GAMES_ENVD="90games"
-
-# @ECLASS-VARIABLE: GAMES_USER
-# @DESCRIPTION:
-# The USER who owns all game files and usually has write permissions.
-# May be set by the user.
-GAMES_USER=${GAMES_USER:-root}
-
-# @ECLASS-VARIABLE: GAMES_USER_DED
-# @DESCRIPTION:
-# The USER who owns all game files related to the dedicated server part
-# of a package. May be set by the user.
-GAMES_USER_DED=${GAMES_USER_DED:-games}
-
-# @ECLASS-VARIABLE: GAMES_GROUP
-# @DESCRIPTION:
-# The GROUP that owns all game files and usually does not have
-# write permissions. May be set by the user.
-# If you want games world-executable, then you can at least set this variable
-# to 'users' which is almost the same.
-GAMES_GROUP=${GAMES_GROUP:-games}
-
-# @FUNCTION: games_get_libdir
-# @DESCRIPTION:
-# Gets the directory where to install games libraries. This is in LDPATH.
-games_get_libdir() {
-       echo ${GAMES_PREFIX}/$(get_libdir)
-}
-
-# @FUNCTION: egamesconf
-# @USAGE: [<args>...]
-# @DESCRIPTION:
-# Games equivalent to 'econf' for autotools based build systems. It passes
-# the necessary games specific directories automatically.
-egamesconf() {
-       # handle verbose build log pre-EAPI5
-       local _gamesconf
-       if has "${EAPI:-0}" 0 1 2 3 4 ; then
-               if grep -q -s disable-silent-rules 
"${ECONF_SOURCE:-.}"/configure ; then
-                       _gamesconf="--disable-silent-rules"
-               fi
-       fi
-
-       # bug 493954
-       if grep -q -s datarootdir "${ECONF_SOURCE:-.}"/configure ; then
-               _gamesconf="${_gamesconf} --datarootdir=/usr/share"
-       fi
-
-       econf \
-               --prefix="${GAMES_PREFIX}" \
-               --libdir="$(games_get_libdir)" \
-               --datadir="${GAMES_DATADIR}" \
-               --sysconfdir="${GAMES_SYSCONFDIR}" \
-               --localstatedir="${GAMES_STATEDIR}" \
-               ${_gamesconf} \
-               "$@"
-}
-
-# @FUNCTION: gameswrapper
-# @USAGE: <command> [<args>...]
-# @INTERNAL
-# @DESCRIPTION:
-# Wraps an install command like dobin, dolib etc, so that
-# it has GAMES_PREFIX as prefix.
-gameswrapper() {
-       # dont want to pollute calling env
-       (
-               into "${GAMES_PREFIX}"
-               cmd=$1
-               shift
-               ${cmd} "$@"
-       )
-}
-
-# @FUNCTION: dogamesbin
-# @USAGE: <path>...
-# @DESCRIPTION:
-# Install one or more games binaries.
-dogamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
-
-# @FUNCTION: dogamessbin
-# @USAGE: <path>...
-# @DESCRIPTION:
-# Install one or more games system binaries.
-dogamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }
-
-# @FUNCTION: dogameslib
-# @USAGE: <path>...
-# @DESCRIPTION:
-# Install one or more games libraries.
-dogameslib() { gameswrapper ${FUNCNAME/games} "$@"; }
-
-# @FUNCTION: dogameslib.a
-# @USAGE: <path>...
-# @DESCRIPTION:
-# Install one or more static games libraries.
-dogameslib.a() { gameswrapper ${FUNCNAME/games} "$@"; }
-
-# @FUNCTION: dogameslib.so
-# @USAGE: <path>...
-# @DESCRIPTION:
-# Install one or more shared games libraries.
-dogameslib.so() { gameswrapper ${FUNCNAME/games} "$@"; }
-
-# @FUNCTION: newgamesbin
-# @USAGE: <path> <newname>
-# @DESCRIPTION:
-# Install one games binary with a new name.
-newgamesbin() { gameswrapper ${FUNCNAME/games} "$@"; }
-
-# @FUNCTION: newgamessbin
-# @USAGE: <path> <newname>
-# @DESCRIPTION:
-# Install one system games binary with a new name.
-newgamessbin() { gameswrapper ${FUNCNAME/games} "$@"; }
-
-# @FUNCTION: games_make_wrapper
-# @USAGE: <wrapper> <target> [chdir] [libpaths] [installpath]
-# @DESCRIPTION:
-# Create a shell wrapper script named wrapper in installpath
-# (defaults to the games bindir) to execute target (default of wrapper) by
-# first optionally setting LD_LIBRARY_PATH to the colon-delimited
-# libpaths followed by optionally changing directory to chdir.
-games_make_wrapper() { gameswrapper ${FUNCNAME/games_} "$@"; }
-
-# @FUNCTION: gamesowners
-# @USAGE: [<args excluding owner/group>...] <path>...
-# @DESCRIPTION:
-# Run 'chown' with the given args on the given files. Owner and
-# group are GAMES_USER and GAMES_GROUP and must not be passed
-# as args.
-gamesowners() { chown ${GAMES_USER}:${GAMES_GROUP} "$@"; }
-
-# @FUNCTION: gamesperms
-# @USAGE: <path>...
-# @DESCRIPTION:
-# Run 'chmod' with games specific permissions on the given files.
-gamesperms() { chmod u+rw,g+r-w,o-rwx "$@"; }
-
-# @FUNCTION: prepgamesdirs
-# @DESCRIPTION:
-# Fix all permissions/owners of files in games related directories,
-# usually called at the end of src_install().
-prepgamesdirs() {
-       local dir f mode
-       for dir in \
-               "${GAMES_PREFIX}" "${GAMES_PREFIX_OPT}" "${GAMES_DATADIR}" \
-               "${GAMES_SYSCONFDIR}" "${GAMES_STATEDIR}" "$(games_get_libdir)" 
\
-               "${GAMES_BINDIR}" "$@"
-       do
-               [[ ! -d ${D}/${dir} ]] && continue
-               (
-                       gamesowners -R "${D}/${dir}"
-                       find "${D}/${dir}" -type d -print0 | xargs -0 chmod 750
-                       mode=o-rwx,g+r,g-w
-                       [[ ${dir} = ${GAMES_STATEDIR} ]] && mode=o-rwx,g+r
-                       find "${D}/${dir}" -type f -print0 | xargs -0 chmod 
$mode
-
-                       # common trees should not be games owned #264872 #537580
-                       fowners root:0 "${dir}"
-                       fperms 755 "${dir}"
-                       if [[ ${dir} == "${GAMES_PREFIX}" \
-                                               || ${dir} == 
"${GAMES_PREFIX_OPT}" ]] ; then
-                               for d in $(get_libdir) bin ; do
-                                       # check if dirs exist to avoid 
"nonfatal" option
-                                       if [[ -e ${D}/${dir}/${d} ]] ; then
-                                               fowners root:0 "${dir}/${d}"
-                                               fperms 755 "${dir}/${d}"
-                                       fi
-                               done
-                       fi
-               ) &>/dev/null
-
-               f=$(find "${D}/${dir}" -perm +4000 -a -uid 0 2>/dev/null)
-               if [[ -n ${f} ]] ; then
-                       eerror "A game was detected that is setuid root!"
-                       eerror "${f}"
-                       die "refusing to merge a setuid root game"
-               fi
-       done
-       [[ -d ${D}/${GAMES_BINDIR} ]] || return 0
-       find "${D}/${GAMES_BINDIR}" -maxdepth 1 -type f -exec chmod 750 '{}' \;
-}
-
-# @FUNCTION: games_pkg_setup
-# @DESCRIPTION:
-# Export some toolchain specific variables and create games related groups
-# and users. This function is exported as pkg_setup().
-games_pkg_setup() {
-       tc-export CC CXX LD AR RANLIB
-
-       enewgroup "${GAMES_GROUP}" 35
-       [[ ${GAMES_USER} != "root" ]] \
-               && enewuser "${GAMES_USER}" 35 -1 "${GAMES_PREFIX}" 
"${GAMES_GROUP}"
-       [[ ${GAMES_USER_DED} != "root" ]] \
-               && enewuser "${GAMES_USER_DED}" 36 /bin/bash "${GAMES_PREFIX}" 
"${GAMES_GROUP}"
-
-       # Dear portage team, we are so sorry.  Lots of love, games team.
-       # See Bug #61680
-       [[ ${USERLAND} != "GNU" ]] && return 0
-       [[ $(egetshell "${GAMES_USER_DED}") == "/bin/false" ]] \
-               && usermod -s /bin/bash "${GAMES_USER_DED}"
-}
-
-# @FUNCTION: games_src_configure
-# @DESCRIPTION:
-# Runs egamesconf if there is a configure file.
-# This function is exported as src_configure().
-games_src_configure() {
-       [[ -x "${ECONF_SOURCE:-.}"/configure ]] && egamesconf
-}
-
-# @FUNCTION: games_src_compile
-# @DESCRIPTION:
-# Runs base_src_make(). This function is exported as src_compile().
-games_src_compile() {
-       case ${EAPI:-0} in
-               0|1) games_src_configure ;;
-       esac
-       base_src_make
-}
-
-# @FUNCTION: games_pkg_preinst
-# @DESCRIPTION:
-# Synchronizes GAMES_STATEDIR of the ebuild image with the live filesystem.
-games_pkg_preinst() {
-       local f
-
-       while read f ; do
-               if [[ -e ${ROOT}/${GAMES_STATEDIR}/${f} ]] ; then
-                       cp -p \
-                               "${ROOT}/${GAMES_STATEDIR}/${f}" \
-                               "${D}/${GAMES_STATEDIR}/${f}" \
-                               || die "cp failed"
-                       # make the date match the rest of the install
-                       touch "${D}/${GAMES_STATEDIR}/${f}"
-               fi
-       done < <(find "${D}/${GAMES_STATEDIR}" -type f -printf '%P\n' 
2>/dev/null)
-}
-
-# @FUNCTION: games_pkg_postinst
-# @DESCRIPTION:
-# Prints some warnings and infos, also related to games groups.
-games_pkg_postinst() {
-       if [[ -z "${GAMES_SHOW_WARNING}" ]] ; then
-               ewarn "Remember, in order to play games, you have to"
-               ewarn "be in the '${GAMES_GROUP}' group."
-               echo
-               case ${CHOST} in
-                       *-darwin*) ewarn "Just run 'niutil -appendprop / 
/groups/games users <USER>'";;
-                       *-freebsd*|*-dragonfly*) ewarn "Just run 'pw groupmod 
${GAMES_GROUP} -m <USER>'";;
-                       *) ewarn "Just run 'gpasswd -a <USER> ${GAMES_GROUP}', 
then have <USER> re-login.";;
-               esac
-               echo
-               einfo "For more info about Gentoo gaming in general, see our 
website:"
-               einfo "   https://games.gentoo.org/";
-               echo
-       fi
-}
-
-# @FUNCTION: games_ut_unpack
-# @USAGE: <directory or file to unpack>
-# @DESCRIPTION:
-# Unpack .uz2 files for UT2003/UT2004.
-games_ut_unpack() {
-       local ut_unpack="$1"
-       local f=
-
-       if [[ -z ${ut_unpack} ]] ; then
-               die "You must provide an argument to games_ut_unpack"
-       fi
-       if [[ -f ${ut_unpack} ]] ; then
-               uz2unpack "${ut_unpack}" "${ut_unpack%.uz2}" \
-                       || die "uncompressing file ${ut_unpack}"
-       fi
-       if [[ -d ${ut_unpack} ]] ; then
-               while read f ; do
-                       uz2unpack "${ut_unpack}/${f}" "${ut_unpack}/${f%.uz2}" \
-                               || die "uncompressing file ${f}"
-                       rm -f "${ut_unpack}/${f}" || die "deleting compressed 
file ${f}"
-               done < <(find "${ut_unpack}" -maxdepth 1 -name '*.uz2' -printf 
'%f\n' 2>/dev/null)
-       fi
-}
-
-# @FUNCTION: games_umod_unpack
-# @USAGE: <file to unpack>
-# @DESCRIPTION:
-# Unpacks .umod/.ut2mod/.ut4mod files for UT/UT2003/UT2004.
-# Don't forget to set 'dir' and 'Ddir'.
-games_umod_unpack() {
-       local umod=$1
-       mkdir -p "${Ddir}"/System
-       cp 
"${dir}"/System/{ucc-bin,{Manifest,Def{ault,User}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int}
 "${Ddir}"/System
-       cd "${Ddir}"/System
-       UT_DATA_PATH=${Ddir}/System ./ucc-bin umodunpack -x "${S}/${umod}" 
-nohomedir &> /dev/null \
-               || die "uncompressing file ${umod}"
-       rm -f 
"${Ddir}"/System/{ucc-bin,{Manifest,Def{ault,User},User,UT200{3,4}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int,ucc.log}
 &>/dev/null \
-               || die "Removing temporary files"
-}
-
-fi

Reply via email to