commit:     549cf718c4d92ed17088178d2181ec8cc05570c7
Author:     Conrad Kostecki <conikost <AT> gentoo <DOT> org>
AuthorDate: Sat Oct 23 12:22:03 2021 +0000
Commit:     Conrad Kostecki <conikost <AT> gentoo <DOT> org>
CommitDate: Sat Oct 23 12:26:59 2021 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=549cf718

games-fps/eduke32: bump to version 20211010.9722

Package-Manager: Portage-3.0.28, Repoman-3.0.3
Signed-off-by: Conrad Kostecki <conikost <AT> gentoo.org>

 games-fps/eduke32/Manifest                     |   1 +
 games-fps/eduke32/eduke32-20211010.9722.ebuild | 218 +++++++++++++++++++++++++
 2 files changed, 219 insertions(+)

diff --git a/games-fps/eduke32/Manifest b/games-fps/eduke32/Manifest
index ebe182f1cc4..37ccd596cc1 100644
--- a/games-fps/eduke32/Manifest
+++ b/games-fps/eduke32/Manifest
@@ -6,3 +6,4 @@ DIST duke3d_voxels-1.21.zip 2997999 BLAKE2B 
dcb3103a82b45cfcf906d00147a57fe47997
 DIST duke3d_xxx-1.33.zip 26586453 BLAKE2B 
7e3c46172d3db1b2eb49eb07f243a9ead4f260d6b1dcae9f8bd599b8e9ba3a19068032afeb4ec2cf61742b6216e3a06c24f2b7e8903f9636f9d00f4d57ada47f
 SHA512 
4783d159610fc178e748446b7a5f9c13d90e1aca3cef34deb82e99655b7f4a254f1130e16dbcfad9013b95bc07161d5c5dccfcc552fbb7a88404b4b9cedbadbf
 DIST eduke32_classic.png 5129 BLAKE2B 
332ad44b7f6b4f51362387aa6870e7db54423ca5a1f0586cb5019322fb72317d8e88e0bbf46ac89b56290db7e2e4a8442179a6eb87a615fd741b5f00ce96a1c8
 SHA512 
b41dece8f1ddcadde3367a83f6029ffdc5805811b40380e270169684fb3b368258bd8caeb55623dadffb6fb9d72faf9a3d75907722623f4fac94a4347f8ce833
 DIST eduke32_src_20210917-9605-71c5ce090.tar.xz 20110232 BLAKE2B 
e6cfcda18f6e71a6ef3f1dffcdeebce9b8e261ef0744feb3b3fe5b83caba7b3a355f98b64d051fd174d690c98c36b78edb660765d8ecd147517229f335b60bf8
 SHA512 
b0a03174f53d3932ad9ca5f5c04413dc434e8234a56a0d9acf9b22afb3d2ddc380b9797928f68dde317d1fffefee6ad80e60f385e70be1f7628ca264f36536df
+DIST eduke32_src_20211010-9722-d307f703c.tar.xz 19792456 BLAKE2B 
91f42947e0ab2c9e1ff4d3fb7e9018c0549461b92fc421150b7a3d0b110d82c1734d8dfd522b76eee12de059d7040b5c6f6ed771d11a7f7c68532b98bbb2878f
 SHA512 
6c0836e18b38de37ec86db6df3e53c53e3c269960ca512640324a25093f696cd1711b252871784c3c08bcacaccea1b7ce5c98254683cc5bb5be663424ba455b9

diff --git a/games-fps/eduke32/eduke32-20211010.9722.ebuild 
b/games-fps/eduke32/eduke32-20211010.9722.ebuild
new file mode 100644
index 00000000000..84f830d6098
--- /dev/null
+++ b/games-fps/eduke32/eduke32-20211010.9722.ebuild
@@ -0,0 +1,218 @@
+# Copyright 1999-2021 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=7
+
+inherit desktop toolchain-funcs xdg-utils
+
+EGIT_COMMIT="d307f703c"
+MY_BUILD="$(ver_cut 2)"
+MY_DATE="$(ver_cut 1)"
+MY_PV_HRP="5.4"
+MY_PV_OFFENSIVE_XXX="1.33"
+MY_PV_OPL="2.01"
+MY_PV_PSX="1.11"
+MY_PV_SC55="4.02"
+MY_PV_VOXELS="1.21"
+
+DESCRIPTION="An open source engine port of the classic PC first person shooter 
Duke Nukem 3D"
+HOMEPAGE="http://www.eduke32.com/";
+SRC_URI="
+       
http://dukeworld.com/eduke32/synthesis/${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}/${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
+       https://www.eduke32.com/images/eduke32_classic.png
+       hrp? ( http://www.duke4.org/files/nightfright/hrp/duke3d_hrp.zip -> 
duke3d_hrp-${MY_PV_HRP}.zip )
+       offensive? ( 
http://www.duke4.org/files/nightfright/related/duke3d_xxx.zip -> 
duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip )
+       opl? ( 
https://www.moddb.com/downloads/mirror/95750/102/ce9e8f422c6cccdb297852426e96740a
 -> duke3d_musopl-${MY_PV_OPL}.zip )
+       psx? ( http://www.duke4.org/files/nightfright/related/duke3d_psx.zip -> 
duke3d_psx-${MY_PV_PSX}.zip )
+       sc-55? ( 
http://www.duke4.org/files/nightfright/music/duke3d_music-sc55.zip -> 
duke3d_music-sc55-${MY_PV_SC55}.zip )
+       voxels? ( https://www.dropbox.com/s/yaxfahyvskyvt4r/duke3d_voxels.zip 
-> duke3d_voxels-${MY_PV_VOXELS}.zip )
+"
+S="${WORKDIR}/${PN}_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}"
+
+LICENSE="BUILDLIC GPL-2 HRP"
+SLOT="0"
+KEYWORDS="~amd64 ~arm ~arm64 ~x86"
+IUSE="duke3d fluidsynth gtk hrp offensive opengl opl png psx sc-55 server sdk 
timidity tools voidsw voxels vpx xmp"
+REQUIRED_USE="
+       hrp? ( duke3d !voxels )
+       offensive? ( duke3d )
+       opl? ( duke3d !sc-55 )
+       psx? ( duke3d )
+       sc-55? ( duke3d !opl )
+       voxels? ( !hrp )
+       vpx? ( opengl )
+"
+
+# There are no tests,
+# instead it tries to build a test game, which does not compile
+RESTRICT="bindist test"
+
+RDEPEND="
+       media-libs/flac
+       media-libs/libogg
+       media-libs/libsdl2[alsa,joystick,opengl?,sound,video]
+       media-libs/libvorbis
+       media-libs/sdl2-mixer[flac,fluidsynth?,midi,timidity?,vorbis]
+       sys-libs/zlib
+       gtk? ( x11-libs/gtk+:2 )
+       opengl? (
+               virtual/glu
+               virtual/opengl
+       )
+       png? ( media-libs/libpng:0= )
+       vpx? ( media-libs/libvpx:= )
+       xmp? ( media-libs/exempi:2= )
+"
+
+DEPEND="
+       ${RDEPEND}
+       timidity? ( media-sound/timidity++ )
+"
+
+BDEPEND="
+       app-arch/unzip
+       x86? ( dev-lang/nasm )
+"
+
+PDEPEND="duke3d? ( games-fps/duke3d-data )"
+
+PATCHES=(
+       "${FILESDIR}/${PN}-20190820.8043-log-to-tmpdir.patch"
+       "${FILESDIR}/${PN}-20190820.8043-search-duke3d-path.patch"
+       "${FILESDIR}/${PN}-20200505.8904-gcc10.patch"
+)
+
+src_unpack() {
+       # Extract only the eduke32 archive
+       unpack ${PN}_src_${MY_DATE}-${MY_BUILD}-${EGIT_COMMIT}.tar.xz
+
+       # Unpack only the documentation
+       if use hrp; then
+               unzip -q "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip 
hrp_readme.txt hrp_todo.txt || die
+       fi
+       if use offensive; then
+               unzip -q "${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip 
xxx_readme.txt || die
+       fi
+       if use opl; then
+               unzip -q "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip readme.txt 
|| die
+               mv readme.txt opl_readme.txt || die
+       fi
+       if use sc-55; then
+               unzip -q "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip 
readme/music_readme.txt || die
+       fi
+       if use voxels; then
+               unzip -q "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip 
voxelpack_readme.txt || die
+       fi
+}
+
+src_compile() {
+       local myemakeopts=(
+               ALLOCACHE_AS_MALLOC=0
+               AS=$(tc-getAS)
+               CC=$(tc-getCC)
+               CXX=$(tc-getCXX)
+               CLANG=0
+               CPLUSPLUS=1
+               CUSTOMOPT=""
+               DEBUGANYWAY=0
+               F_JUMP_TABLES=""
+               FORCEDEBUG=0
+               HAVE_FLAC=1
+               HAVE_GTK2=$(usex gtk 1 0)
+               HAVE_XMP=$(usex xmp 1 0)
+               LINKED_GTK=$(usex gtk 1 0)
+               LTO=1
+               LUNATIC=0
+               KRANDDEBUG=0
+               MEMMAP=0
+               MIXERTYPE=SDL
+               NETCODE=$(usex server 1 0)
+               NOASM=0
+               OPTLEVEL=0
+               OPTOPT=""
+               PACKAGE_REPOSITORY=1
+               POLYMER=$(usex opengl 1 0)
+               PRETTY_OUTPUT=0
+               PROFILER=0
+               RELEASE=1
+               RENDERTYPE=SDL
+               SDL_TARGET=2
+               SIMPLE_MENU=0
+               STRIP=""
+               TANDALONE=0
+               STARTUP_WINDOW=$(usex gtk 1 0)
+               USE_OPENGL=$(usex opengl 1 0)
+               USE_LIBVPX=$(usex vpx 1 0)
+               USE_LIBPNG=$(usex png 1 0)
+               USE_LUAJIT_2_1=0
+               WITHOUT_GTK=$(usex gtk 0 1)
+       )
+
+       emake "${myemakeopts[@]}"
+
+       use tools && emake utils "${myemakeopts[@]}"
+       use voidsw && emake sw "${myemakeopts[@]}"
+}
+
+src_install() {
+       dobin eduke32 mapster32 "${FILESDIR}"/eduke32-bin
+       use voidsw && dobin voidsw "${FILESDIR}"/voidsw-bin
+
+       if use tools; then
+               local tools=(
+                       arttool
+                       bsuite
+                       cacheinfo
+                       generateicon
+                       givedepth
+                       ivfrate
+                       kextract
+                       kgroup
+                       kmd2tool
+                       makesdlkeytrans
+                       map2stl
+                       md2tool
+                       mkpalette
+                       transpal
+                       unpackssi
+                       wad2art
+                       wad2map
+               )
+
+               dobin "${tools[@]}"
+       fi
+
+       keepdir /usr/share/games/eduke32
+       insinto /usr/share/games/eduke32
+
+       use hrp && doins "${DISTDIR}"/duke3d_hrp-${MY_PV_HRP}.zip
+       use offensive && doins 
"${DISTDIR}"/duke3d_xxx-${MY_PV_OFFENSIVE_XXX}.zip
+       use opl && doins "${DISTDIR}"/duke3d_musopl-${MY_PV_OPL}.zip
+       use psx && doins "${DISTDIR}"/duke3d_psx-${MY_PV_PSX}.zip
+       use sc-55 && doins "${DISTDIR}"/duke3d_music-sc55-${MY_PV_SC55}.zip
+       use sdk && doins -r package/sdk
+       use voxels && doins "${DISTDIR}"/duke3d_voxels-${MY_PV_VOXELS}.zip
+
+       newicon "${DISTDIR}"/eduke32_classic.png eduke32.png
+
+       make_desktop_entry eduke32-bin EDuke32 eduke32 Game
+       make_desktop_entry mapster32 Mapster32 eduke32 Game
+       use voidsw && make_desktop_entry voidsw-bin VoidSW voidsw Game
+
+       local DOCS=( package/sdk/samples/*.txt source/build/doc/*.txt )
+       use hrp && DOCS+=( "${WORKDIR}"/hrp_readme.txt 
"${WORKDIR}"/hrp_todo.txt )
+       use offensive && DOCS+=( "${WORKDIR}"/xxx_readme.txt )
+       use opl && DOCS+=( "${WORKDIR}"/opl_readme.txt )
+       use sc-55 && DOCS+=( "${WORKDIR}"/readme/music_readme.txt )
+       use voxels && DOCS+=( "${WORKDIR}"/voxelpack_readme.txt )
+
+       einstalldocs
+}
+
+pkg_postinst() {
+       xdg_icon_cache_update
+}
+
+pkg_postrm() {
+       xdg_icon_cache_update
+}

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