commit:     2ed01c87400d21ee5cb08f3997ca4ea77bb0b5b0
Author:     Nick Sarnie <sarnex <AT> gentoo <DOT> org>
AuthorDate: Sun Feb 20 01:56:10 2022 +0000
Commit:     Nick Sarnie <sarnex <AT> gentoo <DOT> org>
CommitDate: Sun Feb 20 02:09:11 2022 +0000
URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=2ed01c87

media-libs/shaderc: Version bump

Package-Manager: Portage-3.0.30, Repoman-3.0.3
Signed-off-by: Nick Sarnie <sarnex <AT> gentoo.org>

 media-libs/shaderc/Manifest              |  1 +
 media-libs/shaderc/shaderc-2022.1.ebuild | 92 ++++++++++++++++++++++++++++++++
 2 files changed, 93 insertions(+)

diff --git a/media-libs/shaderc/Manifest b/media-libs/shaderc/Manifest
index c19920a76d66..80288a6dc282 100644
--- a/media-libs/shaderc/Manifest
+++ b/media-libs/shaderc/Manifest
@@ -1 +1,2 @@
 DIST shaderc-2021.3.tar.gz 221509 BLAKE2B 
5061073e4489bdf2245a7cd18968a5a874cd33c16b8944b5c781b78e648f20bc8cf49b52e61ee3fe5b2aa029fa8195687079865403bb662839917b142421c49c
 SHA512 
759eca72564bea59c06d31f70a85571a391360d5d428db85a30f934d080bb25e254ecb5650f71a96742cf417f09d819f36d301e92294a5d0d294581ca554248a
+DIST shaderc-2022.1.tar.gz 222009 BLAKE2B 
c6707699a49c130b2669620e11f52862790999954a84b05f9f54d238fb0ae68e2523cc4b86104b3d4bce4528db31be89e441b278a97a375b90d7e0f458075f51
 SHA512 
21c2462cb434d94da87c71ba660f6cd5b161450d7faeff8789b41db25e64f2baa7c560e78aa856d128c5a73699215d6b1085b5ca19a4640237adf194793ad44b

diff --git a/media-libs/shaderc/shaderc-2022.1.ebuild 
b/media-libs/shaderc/shaderc-2022.1.ebuild
new file mode 100644
index 000000000000..6158ee5f04dc
--- /dev/null
+++ b/media-libs/shaderc/shaderc-2022.1.ebuild
@@ -0,0 +1,92 @@
+# Copyright 1999-2022 Gentoo Authors
+# Distributed under the terms of the GNU General Public License v2
+
+EAPI=7
+
+PYTHON_COMPAT=( python3_{8..10} )
+
+CMAKE_ECLASS=cmake
+
+inherit cmake-multilib python-any-r1
+
+DESCRIPTION="Collection of tools, libraries and tests for shader compilation"
+HOMEPAGE="https://github.com/google/shaderc";
+EGIT_COMMIT="${PV}"
+SRC_URI="https://github.com/google/${PN}/archive/v${EGIT_COMMIT}.tar.gz -> 
${P}.tar.gz"
+S="${WORKDIR}/${PN}-${EGIT_COMMIT}"
+
+LICENSE="Apache-2.0"
+SLOT="0"
+KEYWORDS="~amd64 ~ppc64 ~x86"
+IUSE="doc test"
+
+RDEPEND="
+       ~dev-util/glslang-1.3.204[${MULTILIB_USEDEP}]
+       ~dev-util/spirv-tools-1.3.204[${MULTILIB_USEDEP}]
+"
+DEPEND="${RDEPEND}
+       ${PYTHON_DEPS}
+       ~dev-util/spirv-headers-1.3.204
+       doc? ( dev-ruby/asciidoctor )
+       test? (
+               dev-cpp/gtest
+               $(python_gen_any_dep 'dev-python/nose[${PYTHON_USEDEP}]')
+       )
+"
+
+PATCHES=(
+               "${FILESDIR}"/${PN}-2020.4-fix-build.patch
+)
+
+# https://github.com/google/shaderc/issues/470
+RESTRICT=test
+
+python_check_deps() {
+       if use test; then
+               has_version --host-root "dev-python/nose[${PYTHON_USEDEP}]"
+       fi
+}
+
+src_prepare() {
+       cmake_comment_add_subdirectory examples
+
+       # Unbundle glslang, spirv-headers, spirv-tools
+       cmake_comment_add_subdirectory third_party
+       sed -i \
+               -e "s|\$<TARGET_FILE:spirv-dis>|${EPREFIX}/usr/bin/spirv-dis|" \
+               glslc/test/CMakeLists.txt || die
+
+       # Disable git versioning
+       sed -i -e '/build-version/d' glslc/CMakeLists.txt || die
+
+       # Manually create build-version.inc as we disabled git versioning
+       cat <<- EOF > glslc/src/build-version.inc || die
+               "${P}\n"
+               "$(best_version dev-util/spirv-tools)\n"
+               "$(best_version dev-util/glslang)\n"
+       EOF
+
+       cmake_src_prepare
+}
+
+multilib_src_configure() {
+       local mycmakeargs=(
+               -DSHADERC_SKIP_TESTS="$(usex !test)"
+               -DSHADERC_ENABLE_WERROR_COMPILE="false"
+       )
+       cmake_src_configure
+}
+
+multilib_src_compile() {
+       if multilib_is_native_abi && use doc; then
+               cmake_src_compile glslc_doc_README
+       fi
+       cmake_src_compile
+}
+
+multilib_src_install() {
+       if multilib_is_native_abi; then
+               use doc && local HTML_DOCS=( "${BUILD_DIR}/glslc/README.html" )
+       fi
+       cmake_src_install
+}

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