commit: b14378ae99003b9aeb5724fa8032aa64ac53e029
Author: Denis Reva <denis7774 <AT> gmail <DOT> com>
AuthorDate: Thu Feb 23 13:34:49 2023 +0000
Commit: Denis Reva <denis7774 <AT> gmail <DOT> com>
CommitDate: Thu Feb 23 13:34:57 2023 +0000
URL: https://gitweb.gentoo.org/repo/proj/guru.git/commit/?id=b14378ae
dev-util/DirectXShaderCompiler: Fixed new version of directx shader compiller
Attempt of unbundling is unsuccessfull
It seems sticked with bundled libraries
Signed-off-by: Denis Reva <denis7774 <AT> gmail.com>
.../DirectXShaderCompiler-1.7.2212.ebuild | 27 ++++++++++++++--------
dev-util/DirectXShaderCompiler/Manifest | 3 +++
dev-util/DirectXShaderCompiler/metadata.xml | 1 +
3 files changed, 21 insertions(+), 10 deletions(-)
diff --git
a/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2212.ebuild
b/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2212.ebuild
index cf2cfa70e..66a2e0eab 100644
--- a/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2212.ebuild
+++ b/dev-util/DirectXShaderCompiler/DirectXShaderCompiler-1.7.2212.ebuild
@@ -3,25 +3,29 @@
EAPI=8
-PYTHON_COMPAT=( python3_{8..11} )
+PYTHON_COMPAT=( python3_{9..11} )
inherit cmake check-reqs python-any-r1
DESCRIPTION="Microsoft DirectX Shader Compiler which is based on LLVM/Clang"
HOMEPAGE="https://github.com/microsoft/DirectXShaderCompiler"
-# ToDo: unbundle spirv headers/tools
-SPIRV_HEADERS_COMMIT_MAGIC="0bcc624926a25a2a273d07877fd25a6ff5ba1cfb"
-SPIRV_TOOLS_COMMIT_MAGIC="71b2aee6c868a673ec82d1385f97593aa2881316"
+# ToDo: unbundle spirv headers/tools and directx headers
+SPIRV_HEADERS_COMMIT_MAGIC="d13b52222c39a7e9a401b44646f0ca3a640fbd47"
+SPIRV_TOOLS_COMMIT_MAGIC="f36a8d47f738cc612c7dd89f145a15465ab437cd"
+DIRECTX_HEADERS_COMMIT_MAGIC="980971e835876dc0cde415e8f9bc646e64667bf7"
SRC_URI="https://github.com/microsoft/DirectXShaderCompiler/archive/refs/tags/v${PV}.tar.gz
-> ${P}.tar.gz
https://github.com/KhronosGroup/SPIRV-Headers/archive/${SPIRV_HEADERS_COMMIT_MAGIC}.tar.gz
-> DirectXShaderCompiler-headers-${SPIRV_HEADERS_COMMIT_MAGIC}.tar.gz
-https://github.com/KhronosGroup/SPIRV-Tools/archive/${SPIRV_TOOLS_COMMIT_MAGIC}.tar.gz
-> DirectXShaderCompiler-tools-${SPIRV_TOOLS_COMMIT_MAGIC}.tar.gz"
+https://github.com/KhronosGroup/SPIRV-Tools/archive/${SPIRV_TOOLS_COMMIT_MAGIC}.tar.gz
-> DirectXShaderCompiler-tools-${SPIRV_TOOLS_COMMIT_MAGIC}.tar.gz
+https://github.com/microsoft/DirectX-Headers/archive/${DIRECTX_HEADERS_COMMIT_MAGIC}.tar.gz
-> DirectXShaderCompiler-directxheaders-${DIRECTX_HEADERS_COMMIT_MAGIC}.tar.gz"
LICENSE="Apache-2.0-with-LLVM-exceptions UoI-NCSA BSD public-domain rc"
SLOT="0"
-KEYWORDS=""
-IUSE=""
+KEYWORDS="~amd64 ~x86"
-DEPEND="${PYTHON_DEPS}
- dev-util/directx-headers"
+DEPEND="${PYTHON_DEPS}"
+# Todo: unbundle
+# dev-util/directx-headers
+# dev-util/spirv-headers
+# dev-util/spirv-tools
RDEPEND="
sys-libs/zlib:0=
>=dev-libs/libffi-3.4.2-r1:0=
@@ -35,9 +39,12 @@ CHECKREQS_DISK_BUILD="4G"
CMAKE_EXTRA_CACHE_FILE="${S}/cmake/caches/PredefinedParams.cmake"
src_prepare() {
- rm -d "${S}"/external/SPIRV*
+ rm -d "${S}"/external/SPIRV* || die
+ rm -d "${S}"/external/DirectX* || die
mv "${WORKDIR}/SPIRV-Headers-${SPIRV_HEADERS_COMMIT_MAGIC}"
"${S}/external/SPIRV-Headers" || die "can't move headers"
mv "${WORKDIR}/SPIRV-Tools-${SPIRV_TOOLS_COMMIT_MAGIC}"
"${S}/external/SPIRV-Tools"|| die "can't move tools"
+ mv "${WORKDIR}/DirectX-Headers-${DIRECTX_HEADERS_COMMIT_MAGIC}"
"${S}/external/DirectX-Headers"|| die "can't move DXH"
+
cmake_src_prepare
}
diff --git a/dev-util/DirectXShaderCompiler/Manifest
b/dev-util/DirectXShaderCompiler/Manifest
index 40023ce0d..698c475b5 100644
--- a/dev-util/DirectXShaderCompiler/Manifest
+++ b/dev-util/DirectXShaderCompiler/Manifest
@@ -1,4 +1,7 @@
DIST DirectXShaderCompiler-1.7.2207.tar.gz 23764105 BLAKE2B
4b3bab8a961cdec96fd31da85386cf61af304d5ed1f6dcb40530bb2b084bc454f42ecfcbf9bcb228ecd2870c13b7b211509e05e3b7ed08ee3c2ed264505d162d
SHA512
4faa6b53f2f694c9593ebf4ac02ce771fe1cb1822595799dc3a6c85752de701afe546b5fbdfedcc0ba466b0081bc679fca1fd7fb5fc05167c7449fb378a1c651
DIST DirectXShaderCompiler-1.7.2212.tar.gz 23855402 BLAKE2B
0a6ffd8f9b4e716b5c5d8eb9708f79c95397f6c0d76e6b7769b5d47f1ea650941440f9eeb530654bdec84f02be8ed272278b19f00826f7d3d088d2d7170c7531
SHA512
54eb737c56948a46182158141ca8d0bd908a9fec122d93fcee53f8abfe707f0075de7ec6bd86ac5d58a3472110ba29f5849c9ad75f570c540c1a22c403ecb3b5
+DIST
DirectXShaderCompiler-directxheaders-980971e835876dc0cde415e8f9bc646e64667bf7.tar.gz
326310 BLAKE2B
8ea4bbae290926c08d02d1a1262e813bb188c62a6deb81ed03954c500473581dc2430d09ca0742c42c5d8bfc2e232c999531ec5ad139aa791b7e8b06dfacd61d
SHA512
a570068d3c25c68eba34a2653108e2019f888a7392a803f97da9a401713b14bf4235520f0adc37c2f6ffb27cfb118ca7bb0fc8e446b342a7393c9c64afd84ed8
DIST
DirectXShaderCompiler-headers-0bcc624926a25a2a273d07877fd25a6ff5ba1cfb.tar.gz
437771 BLAKE2B
08815e36ad99b84777e38ad0c5616b6608a552f993e7f67433f2b8e20de81e9bce41420ac5998f5b67bca70a92ce70aed91b238990bd431c7b97070dfb0c5a60
SHA512
5995cf75d5605d41e9643bca81c195ef5aaa17d596e0282807f6fa8f8c494f7b63a41d611c535ae43dc3d609436aabef1e0d89626f37e6f20bad17b5e122e32c
+DIST
DirectXShaderCompiler-headers-d13b52222c39a7e9a401b44646f0ca3a640fbd47.tar.gz
446718 BLAKE2B
39162460b730cc495a1c2cdd2c9f8e173ad1f88c1f9f5070155347ff455275b33fb043f4ab85b47131cb5014a8adc07d3066f99fc5442ce661f0f388fb1396f0
SHA512
390078d26976e7e95fdda10816bff4946dbae8d7e92d8bdd88501725bf7683ba48b47ca5cbc5491e47539a39bfb9eb5c423e24f2f03dba2e4fe1923bf8e4dd9b
DIST
DirectXShaderCompiler-tools-71b2aee6c868a673ec82d1385f97593aa2881316.tar.gz
3042018 BLAKE2B
e9d62559fc270c4140f2638a51b8d14120d84a868a35c488f30bff1b098a98fa1683e85b0778208de61a0b5c0b3f0996071e655a8fa64cc7c3c791527ff9441a
SHA512
68f80e4a3395ba7c87ab08f515d265f0c106f39770e043cc8eba5e62f2762405e05e4b5b187e33702ce0a2204fc9d42cbf7ce27a6268daf59f4ab4c04b73d462
+DIST
DirectXShaderCompiler-tools-f36a8d47f738cc612c7dd89f145a15465ab437cd.tar.gz
3092790 BLAKE2B
2e1978cb7d92f9556650696136f7e68f0aae46ebbca6caf9bd1d22ad42b5d2fad75dcc9aa2504e61e140e6c0a44e807d7aa94b28a25cd131a8fb239f6003bc21
SHA512
53c9c973f79fd321fa3a3d1f305e8674ccd7a02ceaf779aae7650c68b3d0d8d820fbe380b0450892402a1835f8205c8a7e6efb155929bce217d1b39bd4a34eef
diff --git a/dev-util/DirectXShaderCompiler/metadata.xml
b/dev-util/DirectXShaderCompiler/metadata.xml
index eda7faf2f..fea7ce536 100644
--- a/dev-util/DirectXShaderCompiler/metadata.xml
+++ b/dev-util/DirectXShaderCompiler/metadata.xml
@@ -9,4 +9,5 @@
<longdescription lang="en">
The DirectX Shader Compiler project includes a compiler and
related tools used to compile High-Level Shader Language (HLSL) programs into
DirectX Intermediate Language (DXIL) representation. Applications that make use
of DirectX for graphics, games, and computation can use it to generate shader
programs.
</longdescription>
+ <remote-id type="github">microsoft/DirectXShaderCompiler</remote-id>
</pkgmetadata>