mr_bones_    15/01/10 05:38:19

  Added:                openttd-1.4.4-cflags.patch
                        openttd-1.4.4-freetype.patch
  Log:
  version bump with patch updates from Poly-C on bug #526570
  
  (Portage version: 2.2.14/cvs/Linux x86_64, unsigned Manifest commit)

Revision  Changes    Path
1.1                  games-simulation/openttd/files/openttd-1.4.4-cflags.patch

file : 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-simulation/openttd/files/openttd-1.4.4-cflags.patch?rev=1.1&view=markup
plain: 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-simulation/openttd/files/openttd-1.4.4-cflags.patch?rev=1.1&content-type=text/plain

Index: openttd-1.4.4-cflags.patch
===================================================================
--- openttd-1.4.4/config.lib
+++ openttd-1.4.4/config.lib
@@ -1450,12 +1450,6 @@
                        CFLAGS="-I/gg/os-include -noixemul -fstrict-aliasing 
-fexpensive-optimizations -mcpu=604 -fno-inline -mstring -mmultiple $CFLAGS"
                        LDFLAGS="$LDFLAGS -noixemul"
                fi
-
-               if [ "$enable_profiling" = "0" ]; then
-                       # -fomit-frame-pointer and -pg do not go well together 
(gcc errors they are incompatible)
-                       CFLAGS="-fomit-frame-pointer $CFLAGS"
-               fi
-               CFLAGS="-O2 $CFLAGS"
        else
                OBJS_SUBDIR="debug"
 
@@ -1466,14 +1460,6 @@
                                CFLAGS="$CFLAGS -G0"
                        fi
                fi
-               if [ $enable_debug -ge 2 ]; then
-                       CFLAGS="$CFLAGS -fno-inline"
-               fi
-               if [ $enable_debug -ge 3 ]; then
-                       CFLAGS="$CFLAGS -O0"
-               else
-                       CFLAGS="$CFLAGS -O2"
-               fi
        fi
 
        if [ $enable_debug -le 2 ]; then
@@ -1498,11 +1484,6 @@
                CFLAGS="$CFLAGS -fno-expensive-optimizations"
        fi
 
-       if [ "$enable_profiling" != "0" ]; then
-               CFLAGS="$CFLAGS -pg"
-               LDFLAGS="$LDFLAGS -pg"
-       fi
-
        if [ "$with_threads" = "0" ]; then
                CFLAGS="$CFLAGS -DNO_THREADS"
        fi



1.1                  games-simulation/openttd/files/openttd-1.4.4-freetype.patch

file : 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-simulation/openttd/files/openttd-1.4.4-freetype.patch?rev=1.1&view=markup
plain: 
http://sources.gentoo.org/viewvc.cgi/gentoo-x86/games-simulation/openttd/files/openttd-1.4.4-freetype.patch?rev=1.1&content-type=text/plain

Index: openttd-1.4.4-freetype.patch
===================================================================
Index: trunk/src/fontcache.cpp
===================================================================
--- trunk/src/fontcache.cpp (revision 27020)
+++ trunk/src/fontcache.cpp (revision 27079)
@@ -537,6 +537,6 @@
 
        /* Add 1 pixel for the shadow on the medium font. Our sprite must be at 
least 1x1 pixel */
-       int width  = max(1, slot->bitmap.width + (this->fs == FS_NORMAL));
-       int height = max(1, slot->bitmap.rows  + (this->fs == FS_NORMAL));
+       unsigned int width  = max(1U, (unsigned int)slot->bitmap.width + 
(this->fs == FS_NORMAL));
+       unsigned int height = max(1U, (unsigned int)slot->bitmap.rows  + 
(this->fs == FS_NORMAL));
 
        /* Limit glyph size to prevent overflows later on. */
@@ -554,6 +554,6 @@
        /* Draw shadow for medium size */
        if (this->fs == FS_NORMAL && !aa) {
-               for (int y = 0; y < slot->bitmap.rows; y++) {
-                       for (int x = 0; x < slot->bitmap.width; x++) {
+               for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; 
y++) {
+                       for (unsigned int x = 0; x < (unsigned 
int)slot->bitmap.width; x++) {
                                if (aa ? (slot->bitmap.buffer[x + y * 
slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * 
slot->bitmap.pitch], 7 - (x % 8))) {
                                        sprite.data[1 + x + (1 + y) * 
sprite.width].m = SHADOW_COLOUR;
@@ -564,6 +564,6 @@
        }
 
-       for (int y = 0; y < slot->bitmap.rows; y++) {
-               for (int x = 0; x < slot->bitmap.width; x++) {
+       for (unsigned int y = 0; y < (unsigned int)slot->bitmap.rows; y++) {
+               for (unsigned int x = 0; x < (unsigned int)slot->bitmap.width; 
x++) {
                        if (aa ? (slot->bitmap.buffer[x + y * 
slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * 
slot->bitmap.pitch], 7 - (x % 8))) {
                                sprite.data[x + y * sprite.width].m = 
FACE_COLOUR;




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