Great Ideas! Thanks for the info. I had not thought of the slashdot route. I 
realize this will be a long slow process and we feel confident that we can 
raise enough capital to pull it off. Mostly we'll be looking for paid staff 
with some volunteer augmentation. I suspect we'll want to go with the 
standard GPL. I;ll definitely look at the dev's on the happy penguin & 
sourceforge projects as well.

Thanks again for the advice.

btw, if you are a kernel hacker or an openGL game dev maybe you would be 
interested in talking with us?




> The old fashion way.  Press releases but in the electronic form.  One
> site that comes to mind, slashdot.org.  There is no better way to
> recruit than to advertise on the sites that these people look at.
> Another would definatly be distrowatch.org.  This is where all things
> concerning distros can be found and would be a good place to start.  You
> could also try to solicite some of the current coders of already
> existing Linux based games such as those listed at happypenguin.com you
> could also have a press release there as well.  Look at some of the more
> popular projects on freshmeat or sourceforge and see who their coders
> are.  You can look at their profiles to see what they do and sometimes
> who they currently work for.  You might find some real diamonds in the
> rough in the projects that are not very popular but they often contain
> some very un-employed coders that have outstanding abilities.  The last
> company I worked with got some of its very best coders by looking around
> on sourceforge.net.
>
> Some things to include would be whether this is a paid position or a
> volunteer thing.  The other part that will be the MOST important to the
> hardcore Open Source coders would be the license that you would be
> releasing things as.  If you are going to do it under an open source
> license, which one will it be IE: bsd, lgpl, gpl, etc.  If it wont be a
> gpl'd license, give a link to your license so that they can read it.
> Most people will not want to do work for a company that uses a closed
> source license but there are some people out there that wont mind this
> as long as they agree with the companies vision, whatever it is.
>
> The other thing that you should expect is that dont expect people to
> come flocking to your distro just because you have good ideas.  The idea
> WILL take time for it to sink in to the community and to be accepted.
> Starting a new distro is NOT something for the faint of heart, it also
> takes A LOT of start up cash.  Most linux companies are in business for
> up to 3 years before they even break even let alone turn a profit.
>
> The other place to advertise would be mailing lists such as this one,
> but DO NOT flood it or you will definatly be seen as a black sheep.
> Also do not do it on lists that explicitly say NO ADVERTISING.
>
> [EMAIL PROTECTED] wrote:
> >All;
> >
> >First let me apologize if this is the wrong thread to post this request.
> > If I'm out of line let me know (preferrably without flaming me)
> >
> >I've been in talks with a group of folks interested in starting a new
> >Linux/Debian based company. This new company to be successful will need
> > the ability to pull off the following:
> >
> >1) Creation of a new distro based on key specific features of various
> > distros available today
> >
> >2) Creation of new Linux games or vastly improvement on the Linux games
> >available today
> >
> >Here's my questions:
> >
> >1) How / where do I find and recruit top notch Linux kernel, application
> > and game developers?
> >
> >2) How would we best go about soliciting open source developers to help us
> > out and what's the best way to manage these type of development processes
> > ?
> >
> >Any tips, thoughts, past experiences, warnings, etc would be very helpful.
> >
> >Thanks in advance for any advice you may have for me.
> >
> >Also if anyone reading this is interested in learning more please pop me
> > an email at [EMAIL PROTECTED]

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