Great Ideas! Thanks for the info. I had not thought of the slashdot route. I realize this will be a long slow process and we feel confident that we can raise enough capital to pull it off. Mostly we'll be looking for paid staff with some volunteer augmentation. I suspect we'll want to go with the standard GPL. I;ll definitely look at the dev's on the happy penguin & sourceforge projects as well.
Thanks again for the advice. btw, if you are a kernel hacker or an openGL game dev maybe you would be interested in talking with us? > The old fashion way. Press releases but in the electronic form. One > site that comes to mind, slashdot.org. There is no better way to > recruit than to advertise on the sites that these people look at. > Another would definatly be distrowatch.org. This is where all things > concerning distros can be found and would be a good place to start. You > could also try to solicite some of the current coders of already > existing Linux based games such as those listed at happypenguin.com you > could also have a press release there as well. Look at some of the more > popular projects on freshmeat or sourceforge and see who their coders > are. You can look at their profiles to see what they do and sometimes > who they currently work for. You might find some real diamonds in the > rough in the projects that are not very popular but they often contain > some very un-employed coders that have outstanding abilities. The last > company I worked with got some of its very best coders by looking around > on sourceforge.net. > > Some things to include would be whether this is a paid position or a > volunteer thing. The other part that will be the MOST important to the > hardcore Open Source coders would be the license that you would be > releasing things as. If you are going to do it under an open source > license, which one will it be IE: bsd, lgpl, gpl, etc. If it wont be a > gpl'd license, give a link to your license so that they can read it. > Most people will not want to do work for a company that uses a closed > source license but there are some people out there that wont mind this > as long as they agree with the companies vision, whatever it is. > > The other thing that you should expect is that dont expect people to > come flocking to your distro just because you have good ideas. The idea > WILL take time for it to sink in to the community and to be accepted. > Starting a new distro is NOT something for the faint of heart, it also > takes A LOT of start up cash. Most linux companies are in business for > up to 3 years before they even break even let alone turn a profit. > > The other place to advertise would be mailing lists such as this one, > but DO NOT flood it or you will definatly be seen as a black sheep. > Also do not do it on lists that explicitly say NO ADVERTISING. > > [EMAIL PROTECTED] wrote: > >All; > > > >First let me apologize if this is the wrong thread to post this request. > > If I'm out of line let me know (preferrably without flaming me) > > > >I've been in talks with a group of folks interested in starting a new > >Linux/Debian based company. This new company to be successful will need > > the ability to pull off the following: > > > >1) Creation of a new distro based on key specific features of various > > distros available today > > > >2) Creation of new Linux games or vastly improvement on the Linux games > >available today > > > >Here's my questions: > > > >1) How / where do I find and recruit top notch Linux kernel, application > > and game developers? > > > >2) How would we best go about soliciting open source developers to help us > > out and what's the best way to manage these type of development processes > > ? > > > >Any tips, thoughts, past experiences, warnings, etc would be very helpful. > > > >Thanks in advance for any advice you may have for me. > > > >Also if anyone reading this is interested in learning more please pop me > > an email at [EMAIL PROTECTED] -- ======================================= Your Mouse Has Moved. Windows must restart to affect the change(s). Reboot Now [Y] ======================================= -- [email protected] mailing list
