On Mon, 2005-09-19 at 20:38 +0300, Alin Dobre wrote:
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> Alec Warner wrote:
> > Official policy states that CVS ebuilds should never be marked
> > stable[1].  Yet many ebuilds that are based on cvs sources and are
> > marked stable on arch's.  I would like to know why this is so.
> > 
> > ./net-misc/netcomics-cvs/netcomics-cvs-0.14.1.ebuild:KEYWORDS="x86 ~amd64"
> > ./games-fps/blackshades-cvs/blackshades-cvs-20031110.ebuild:KEYWORDS="x86
> > ~ppc ~amd64"
> > ./dev-embedded/sdcc-cvs/sdcc-cvs-2.4.0-r1.ebuild:KEYWORDS="x86 ~ppc amd64"
> > ./games-fps/avp-cvs/avp-cvs-20031110.ebuild:KEYWORDS="x86"
> > 
> > This was just a hacked up search I did on the tree while in class, and
> > is no way inclusive of all packages breaking policy.  If you want bugs
> > for them, I 'll make them.
> 
> [1]
> http://devrel.gentoo.org/handbook/handbook.xml?part=2&chap=3#doc_chap1_sect9
> 
> ;-)

The two games listed are CVS snapshots, not live CVS builds.  A live CVS
build should never be stable.  A snapshot is a known set of files, and
can be marked stable.  It is usually a known-good working set of files,
taken from CVS, but not tied to an actual "release" version, and added
to our mirrors by the package maintainers.

-- 
Chris Gianelloni
Release Engineering - Strategic Lead
Games - Developer
Gentoo Linux

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