On Sat, 2019-03-16 at 13:14 +0300, Andrew Savchenko wrote:
> On Sat, 16 Mar 2019 10:35:18 +0100 Michał Górny wrote:
> > On Sat, 2019-03-16 at 09:31 +0000, James Le Cuirot wrote:
> > > On Fri, 15 Mar 2019 10:23:00 +0100
> > > Michał Górny <mgo...@gentoo.org> wrote:
> > > 
> > > > # Michał Górny <mgo...@gentoo.org> (15 Mar 2019)
> > > > # Last reverse dependency of dev-libs/libgcrypt-1.5* (#656378).  Current
> > > > # version is outdated, maintainer is MIA and the new versions are
> > > > # in distro-unfriendly AppImage format (#661740).
> > > > # Removal in 30 days.  Bug #677486.
> > > > dev-util/staruml-bin
> > > > =dev-libs/libgcrypt-1.5*
> > > 
> > > I don't care about staruml-bin but libgcrypt is one of those legacy
> > > libraries that would be helpful to keep around for older proprietary
> > > software that is not in the tree. In particular, it is used by
> > > Half-Life 2 and Portal, not exactly obscure games. It is included in
> > > the Steam runtime but we highly recommend against using that because it
> > > causes many issues.
> > 
> > I don't understand why would you want to run some proprietary native
> > executables requiring obsolete libraries on your system when HL2 works
> > perfectly via wine, and gets a nice performance boost via Gallium Nine.
> 
> Because native code works faster than API emulation via wine.
> 

Do you have any data to support that?  Or is it 'obvious'?

Because apparently Portal works faster via wine-d3d9 than natively [1]. 
Sometimes a thin 'emulation' of good API may yield better results than
use of a poor API.

[1]:https://wiki.ixit.cz/d3d9

-- 
Best regards,
Michał Górny

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