I did find a way to apply your patch to the eclass today, so I'm working
with it locally now.

I would find it much more difficult to add license info to EGO_SUM than
to add it to LICENSE= directly. The lines in EGO_SUM are already pretty
long and adding info to them manually is more tedious than adding it to
LICENSE=.

Also, I do not see an advantage to adding license info
to EGO_SUM over adding it to LICENSE=. Either way yoou have to use
golicense or something similar to extract the info from the binary and manually
add it to the ebuild.

William

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