Mike Frysinger wrote:
> On Wednesday 01 August 2007, Arturo Garcia wrote:

>  - dont use floating point.  sometimes easy, sometimes hard, sometimes 
> already 
> done for you.  depending on the project, this can be a huge sink in software 
> development costs.  typically audio/video projects get screwed here: everyone 
> *wants* fixed point algorithms to do audio/video processing, but the large 
> majority of people are fuckers and dont want to (1) help or (2) contribute 
> their work back.


Hello Mike,

I have a very close friend that is deep into the bowels of video
mathematics. She is analyzing quite a bit of published  H.264
code, various Discrete algorithms, and evaluating processor
efficiencies with such code. It also happens she's savant with
any form of assembler and such.  Maybe you ought to send me a list
of software you want ported to the Arm family?

There just may be some synergies here, as embedded linux is an active
area of interest for her, and other embedded folks I know. I do agree
that there is much work that should be shared that often does not
find the light of open source, not through and intention, just
folks are focused on their own little world and do not want to take
the time to publish useful tidbits of their work.

On another note, have you ever thought about petitioning Google and
their summer of work intern program to pick up a few gifted embeddable
college kids to knock off some of the code you want ported to
the Arm platforms?


> HTH
> -mike

James



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