I am pretty positive that America's Army is not open sources, thus it is a binary package.

Anthony Ettinger wrote:

If you can find someone who's installed the app, have
them 'emerge splat', and then run: 'splat -s pkgname'.

It gives a summary of how long it took to build the
application.



--- "Joseph A. Nagy, Jr."
<[EMAIL PROTECTED]> wrote:


Brendan Sullivan wrote:


never mind the fact that the build would take


forever and a day...i


doubt a 233 with any amount of RAM and any video


card could handle


America's Army. It's not an extremely processor


intensive game, but it


requires a lot more than a 233 to play.


<snip>

Everyone needs to contribute to my "Buying a New
Computer Fund"

My dream machine has the following specs:

64-bit 3GHz AMD Opteron
4 GB RAM
ATI 9800
3 300GB IDE HDD's (7200 RPM)
3 300GB SCSI HDD's and a RAID controller
1 Hotswapable 10/100/1000 NIC
Board capable of supporting Hotswappable PCI cards
SoundBlaster's latest offering
USB everything 'cept monitor (which would be a 52"
plasma screen tv)

--
Joseph A. Nagy, Jr.
Student at Motlow State Community College
Political Activist Extrodinaire
The only fallacy is the inaction on our part to
stave off the worst of
horrors, the stripping of personal freedom.

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=====
Anthony Ettinger
[EMAIL PROTECTED]
http://www.apwebdesign.com
Instant Messengers:
1) yahoo im: apwebdesign   2) aol im: apwebdesignxl
3) msn im: [EMAIL PROTECTED]   4) icq im: 659139

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