> > Nope. I'm not mistaken: > > "In Ultra quality, we load each texture; diffuse, specular, normal map > at full resolution with no compression. In a typical DOOM 3 level, > this can hover around a whopping 500MB of texture data. This will run > on current hardware but obviously we cannot fit 500MB of texture data > onto a 256MB card and the amount of texture data referenced in a give > scene per frame ( 60 times a second ) can easily be 50MB+. This can > cause some choppiness as a lot of memory bandwidth is being consumed. > It does however look fantastic :-) and it is certainly playable on > high end systems but due to the hitching that can occur we chose to > require a 512MB Video card before setting this automatically."
Still slightly mistaken, I'm afraid. Re-read that: it requires a 512 MB Video card before it is set /automatically/. I can definitely run at Ultra Quality, albeit unplayably choppy. I've seen a very high-end system run it with only 256 MB Video. It was quite playable, but I'd still set it down to High Quality for the busier areas. Nick -- [email protected] mailing list
