> 
> Nope. I'm not mistaken:
> 
> "In Ultra quality, we load each texture; diffuse, specular, normal map
> at full resolution with no compression. In a typical DOOM 3 level,
> this can hover around a whopping 500MB of texture data. This will run
> on current hardware but obviously we cannot fit 500MB of texture data
> onto a 256MB card and the amount of texture data referenced in a give
> scene per frame ( 60 times a second ) can easily be 50MB+. This can
> cause some choppiness as a lot of memory bandwidth is being consumed.
> It does however look fantastic :-) and it is certainly playable on
> high end systems but due to the hitching that can occur we chose to
> require a 512MB Video card before setting this automatically."

Still slightly mistaken, I'm afraid.  Re-read that: it requires a 512
MB Video card before it is set /automatically/.  I can definitely run
at Ultra Quality, albeit unplayably choppy.  I've seen a very high-end
system run it with only 256 MB Video.  It was quite playable, but I'd
still set it down to High Quality for the busier areas.

Nick

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